MeleeAttackData
MeleeAttackData
Object that determines timings and animation for some melee attacks.
Fields
Side - eMeleeAttackSide (enum)
The side the melee attack uses.
Anim - AnimHash (nested type)
The animation to use for the attack.
AnimBlendIn - Single
The length of time it blends the previous animation with this attack's before fully assuming the animation of this attack.
AttackLengthTime - Single
The time that the attack is active for. Once finished, the weapon transitions to the idle state.
AttackHitTime - Single
Only affects Hit animations. Determines the time in seconds that the animation starts from.
DamageStartTime - Single
Time in seconds at which the weapon starts checking for collisions with its model hitbox.
DamageEndTime - Single
Time in seconds at which the weapon stops checking for collisions with its model hitbox.
AttackCamFwdHitTime - Single
Time in seconds at which the attack hits the target directly in view. While a target is directly in view and this time has not been reached, the model hitbox will be inactive.
ComboEarlyTime - Single
Time in seconds at which the next melee attack can be triggered.
*FrameTime - Single
All matching fields are ignored in datablocks.
In plugins, if set to a value, sets the corresponding Time field to FrameTime/30.
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