MeleeAttackData

MeleeAttackData

Object that determines timings and animation for some melee attacks.


Fields

Side - eMeleeAttackSide (enum)

The side the melee attack uses.

Anim - AnimHash (nested type)

The animation to use for the attack.

AnimBlendIn - Single

The length of time it blends the previous animation with this attack's before fully assuming the animation of this attack.

AttackLengthTime - Single

The time that the attack is active for. Once finished, the weapon transitions to the idle state.

AttackHitTime - Single

Only affects Hit animations. Determines the time in seconds that the animation starts from.

DamageStartTime - Single

Time in seconds at which the weapon starts checking for collisions with its model hitbox.

DamageEndTime - Single

Time in seconds at which the weapon stops checking for collisions with its model hitbox.

AttackCamFwdHitTime - Single

Time in seconds at which the attack hits the target directly in view. While a target is directly in view and this time has not been reached, the model hitbox will be inactive.

ComboEarlyTime - Single

Time in seconds at which the next melee attack can be triggered.

*FrameTime - Single

All matching fields are ignored in datablocks.

In plugins, if set to a value, sets the corresponding Time field to FrameTime/30.

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