ActiveEnemyWaveData
ActiveEnemyWaveData (filled)
Blood door settings.
Fields
You should always make sure the group type you're spawning is set to "Hunter", otherwise the enemies will not spawn aggressive.
HasActiveEnemyWave - Boolean
Whether the gate to the zone is a blood door.
EnemyGroupInfrontOfDoor - UInt32 (EnemyGroupDataBlock)
Enemy group to spawn right in front of the door.
EnemyGroupInArea - UInt32 (EnemyGroupDataBlock)
Enemy group to spawn anywhere in the area.
By the time the door opens, most enemies will have reached the door.
EnemyGroupsInArea - Int32
Count of EnemyGroupInArea instances to spawn.
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