ActiveEnemyWaveData

ActiveEnemyWaveData (filled)

Blood door settings.

Fields

You should always make sure the group type you're spawning is set to "Hunter", otherwise the enemies will not spawn aggressive.

HasActiveEnemyWave - Boolean

Whether the gate to the zone is a blood door.

EnemyGroupInfrontOfDoor - UInt32 (EnemyGroupDataBlock)

Enemy group to spawn right in front of the door.

EnemyGroupInArea - UInt32 (EnemyGroupDataBlock)

Enemy group to spawn anywhere in the area.

By the time the door opens, most enemies will have reached the door.

EnemyGroupsInArea - Int32

Count of EnemyGroupInArea instances to spawn.

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