EnemyGroupCompositionData
EnemyGroupCompositionData (filled)
Defines entries in EnemyGroup, each matching one EnemyPopulation entry when selected.
Fields
Role - eEnemyRole (enum)
The role match of this entry.
Note that roles have special values, see more information in EnemySpawningData.
Distribution - eEnemyRoleDistribution (enum)
Multiplier for MaxScore, setting how much score this role will get. Affects how many enemies spawn.
E.g. Rel_50 and MaxScore 10 will give this role 5 score. Assuming selected EnemyPopulation entry has a cost of 1.0, 5 enemies will spawn.
Force_One will spawn exactly one enemy.
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