EnemyGroupCompositionData

EnemyGroupCompositionData (filled)

Defines entries in EnemyGroup, each matching one EnemyPopulation entry when selected.

Fields

Role - eEnemyRole (enum)

The role match of this entry.

Note that roles have special values, see more information in EnemySpawningData.

Distribution - eEnemyRoleDistribution (enum)

Multiplier for MaxScore, setting how much score this role will get. Affects how many enemies spawn.

E.g. Rel_50 and MaxScore 10 will give this role 5 score. Assuming selected EnemyPopulation entry has a cost of 1.0, 5 enemies will spawn.

Force_One will spawn exactly one enemy.

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