Enum Types

A list of every enum type related to the game's Datablocks

No description provided.


Enums

AbilityCondition

  • None - 0

  • BossPhase0 - 1

  • BossPhase1 - 2

  • BossPhase2 - 3

  • BossPhase3 - 4

  • BossPhase4 - 5

  • BossPhase5 - 6

  • BossStateCombat - 11

  • BossStateSpawn - 12

  • BossStateRage - 13

  • BossStateIntro - 14

AgentAbility

  • None - 0

  • Melee - 1

  • Ranged - 2

  • Alarm - 3

  • Defensive - 4

  • Healing - 5

  • GroupEnhance - 6

  • Detection - 7

  • DoorBreaker - 8

  • SpawnChildren - 9

AgentMode

  • Off - 0

  • Agressive - 1

  • Patrolling - 2

  • Scout - 3

  • Hibernate - 4

AgentModifier

  • None - 0

  • RegenerationCap - 1

  • RegenerationSpeed - 2

  • HealSupport - 3

  • ReviveSpeedSupport - 4

  • ReviveStartHealthSupport - 5

  • MeleeResistance - 6

  • ProjectileResistance - 7

  • InfectionResistance - 8

  • DamageOverTime - 9

  • Nanoswarm_Shield - 10

  • Nanoswarm_Weakness - 11

  • ExplosionResistance - 12

  • PistolDamage - 50

  • SMGDamage - 51

  • DMRDamage - 52

  • AssaultRifleDamage - 53

  • CarbineDamage - 54

  • AutoPistolDamage - 55

  • HELDamage - 56

  • ShotgunDamage - 58

  • RevolverDamage - 59

  • SniperDamage - 60

  • BurstCannonDamage - 61

  • MachineGunDamage - 62

  • MachinePistolDamage - 63

  • RifleDamage - 64

  • BurstRifleDamage - 65

  • DoubleTapRifle - 66

  • BullpupRifleDamage - 67

  • CombatShotgunDamage - 68

  • ChokeModShotgunDamage - 69

  • StandardWeaponDamage - 70

  • SpecialWeaponDamage - 71

  • GlueStrength - 100

  • GlueEfficiency - 101

  • SentryGunSpeed - 102

  • SentryGunDamage - 103

  • SentryGunLongRangeDamage - 104

  • SentryGunShortRangeDamage - 105

  • TripMineDamage - 106

  • ScannerRechargeSpeed - 107

  • AmmoSupport - 108

  • HackingProficiency - 150

  • ComputerProcessingSpeed - 151

  • InitialAmmoStandard - 152

  • InitialAmmoSpecial - 153

  • InitialAmmoTool - 154

  • FogRepellerEffect - 155

  • GlowstickEffect - 156

  • BioscanSpeed - 157

  • MeleeDamage - 200

  • MovementSpeed - 250

  • MovementAcceleration - 251

AnimatorControllerHandleName

  • Unspecified - 1

  • EnemyCripple - 2

  • EnemyRunner - 4

  • EnemyFiddler - 8

  • EnemyLow - 16

  • EnemyCrawlFlip - 32

  • EnemyCrawl - 64

  • EnemyGiant - 128

  • EnemyBig - 256

  • EnemyExploder - 512

  • EnemyBirtherCrawlFlip - 1024

  • EnemyPouncer - 2048

ArtifactCategory

  • Common - 0

  • Uncommon - 1

  • Rare - 2

  • _COUNT - 3

ArtifactTags

  • None - 0

  • Corpse - 1

  • Ground - 2

  • Shelf - 4

  • DigSite - 8

  • Refinery - 16

  • Storage - 32

  • DataCenter - 64

  • Lab - 128

  • Floodways - 256

  • AllComplex - 504

  • Any - 4294967295

AssetBundleName

  • None - 0

  • Complex_Shared - 1

  • Complex_Mining - 2

  • Complex_Tech - 3

  • Complex_Service - 4

  • Startup - 5

  • Gear_Weapon_Front - 20

  • Gear_Weapon_Receiver - 30

  • Gear_Weapon_Stock - 40

  • Gear_Weapon_Sight - 50

  • Gear_Weapon_Mag - 60

  • Gear_Weapon_Flashlight - 70

  • Gear_Tool_Main - 80

  • Gear_Tool_Grip - 90

  • Gear_Tool_Delivery - 100

  • Gear_Tool_Payload - 110

  • Gear_Tool_Targeting - 120

  • Gear_Tool_Screen - 130

  • Gear_Melee_Head - 140

  • Gear_Melee_Neck - 150

  • Gear_Melee_Handle - 160

  • Gear_Melee_Pommel - 170

  • Gear_Material - 200

  • Enemies - 300

AssetBundleShard

  • S1 - 0

  • S2 - 1

  • S3 - 2

  • S4 - 3

  • S5 - 4

  • S6 - 5

  • S7 - 6

  • S8 - 7

  • S9 - 8

  • S10 - 9

  • S11 - 10

  • S12 - 11

  • S13 - 12

  • S14 - 13

  • S15 - 14

  • S16 - 15

  • S17 - 16

  • S18 - 17

  • S19 - 18

  • S20 - 19

BoosterCondition

  • None - 0

  • IsInBioscan - 1

  • IsOutsideBioscan - 2

  • HasFullHealth - 3

  • IsInFogRepellerRadius - 4

  • IsNextToTeammate - 5

  • IsLastManStanding - 6

  • IsNextToGlowstick - 7

  • HasFlashlightOff - 8

  • HasFlashlightOn - 9

  • IsCloseToEnemy - 10

  • IsFarAwayFromEnemy - 11

  • IsWieldingStandardWeapon - 12

  • IsWieldingSpecialWeapon - 13

  • IsWieldingTool - 14

  • IsWieldingMelee - 15

  • IsWieldingConsumable - 16

  • IsWieldingResourcePack - 17

  • IsWieldingHackingTool - 18

  • IsWieldingCarryItem - 19

  • HasLowHealth - 20

  • HasHighHealth - 21

  • HasLessThanAmmoSmall - 120

  • HasMoreThanAmmoLarge - 132

  • IsTeamAliveTwo - 140

  • IsTeamAliveThree - 141

  • IsTeamAliveFour - 142

BoosterEffectCategory

  • InitialState - 0

  • Damage - 1

  • Health - 2

  • ProcessingSpeed - 3

  • Tool - 4

BoosterImplantCategory

  • Muted - 0

  • Bold - 1

  • Aggressive - 2

  • _COUNT - 3

ClothesType

  • Helmet - 0

  • Torso - 1

  • Legs - 2

  • Backpack - 3

  • Palette - 4

  • Face - 5

Complex

  • Mining - 0

  • Service - 1

  • Tech - 2

Crosshair

  • None - 0

  • Neutral - 1

  • AssaultRifle - 2

  • Shotgun - 3

  • Keypad - 4

  • Circle - 5

DamageNoiseLevel

  • Normal - 0

  • Low - 1

DialogCharFilter

  • None - 1

  • Char_G - 2

  • Char_T - 4

  • Char_F - 8

  • Char_O - 16

DialogCondition

  • IsClose - 0

  • IsVeryClose - 1

  • IsFarAway - 2

  • HasFlashlight - 100

  • HasMapper - 101

  • HasScanner - 102

  • HasGlueGun - 103

  • HasLockCutter - 104

  • HeavylyArmed - 105

  • LowAmmo - 200

  • PlentyAmmo - 201

DialogPriority

  • IdleTalk - 0

  • PersonalEvent - 100

  • TeamEvent - 200

  • CombatEvent - 300

DialogProbability

  • None - 0

  • Low - 25

  • Medium - 50

  • High - 75

  • Always - 100

DialogTensionLimit

  • Low - 0

  • Medium - 1

  • High - 2

DialogTriggerInterval

  • Unlimited - 0

  • ShortCooldown - 1

  • MediumCooldown - 2

  • LongCooldown - 3

  • OncePerSegment - 4

  • OncePerExpedition - 5

DimensionObjectiveType

  • Ignore - 0

  • LinkedToLayer - 1

  • Independent - 2

eBuildAutoExpeditionNumber

  • Exp1 - 0

  • Exp2 - 1

  • Exp3 - 2

  • Exp4 - 3

  • Exp5 - 4

  • Exp6 - 5

  • Exp7 - 6

eCommodityPackSize

  • Small - 0

  • Medium - 1

  • Large - 2

eCommodityType

  • Artifact - 0

  • PhysicalSample - 1

  • LiquidSample - 2

  • Data - 3

eDimensionIndex

  • Reality - 0

  • Dimension_1 - 1

  • Dimension_2 - 2

  • Dimension_3 - 3

  • Dimension_4 - 4

  • Dimension_5 - 5

  • Dimension_6 - 6

  • Dimension_7 - 7

  • Dimension_8 - 8

  • Dimension_9 - 9

  • Dimension_10 - 10

  • Dimension_11 - 11

  • Dimension_12 - 12

  • Dimension_13 - 13

  • Dimension_14 - 14

  • Dimension_15 - 15

  • Dimension_16 - 16

  • Dimension_17 - 17

  • Dimension_18 - 18

  • Dimension_19 - 19

  • Dimension_20 - 20

  • MAX_COUNT - 21

  • ARENA_DIMENSION - 22

eEnemyFilterType

  • Include - 0

  • Exclude - 1

eEnemyGroupType

  • Hibernate - 0

  • PureSneak - 1

  • Detect - 2

  • PureDetect - 3

  • Patrol - 4

  • Awake - 5

  • Hunter - 6

eEnemyRole

  • Melee - 0

  • Ranged - 1

  • Tank - 2

  • Lurker - 3

  • PureSneak - 4

  • Scout - 5

  • Patroller - 6

  • Hunter - 7

  • BirtherChild - 8

  • MiniBoss - 9

  • Boss - 10

eEnemyRoleDifficulty

  • Easy - 0

  • Medium - 1

  • Hard - 2

  • MiniBoss - 3

  • Boss - 4

  • MegaBoss - 5

  • Biss - 6

  • Buss - 7

eEnemyRoleDistribution

  • None - 0

  • Force_One - 1

  • Rel_25 - 2

  • Rel_50 - 3

  • Rel_75 - 4

  • Rel_100 - 5

  • Rel_15 - 6

  • Rel_10 - 7

  • Rel_05 - 8

eEnemyType

  • Weakling - 0

  • Standard - 1

  • Special - 2

  • MiniBoss - 3

  • Boss - 4

eEnemyZoneDistribution

  • None - 0

  • Force_One - 1

  • Rel_Value - 2

eESALightsEffectScope

  • CurrentArea - 0

  • CurrentZone - 1

eExpeditionAccessibility

  • Normal - 0

  • AlwayBlock - 1

  • AlwaysAllow - 2

  • BlockedAndScrambled - 3

  • UseCustomProgressionLock - 4

  • UnlockedByExpedition - 5

eExtractionEventType

  • EnemyWaveSpawn - 0

  • ElevatorBioscan - 1

  • ThickFog - 2

  • LightsOff - 3

  • LightsOn - 4

  • RemoveAir - 5

eFPISTransitionTime

  • Quick - 0

  • Slow - 1

eFullbodyPlayerMovementSet

  • Rifle - 0

  • Pistol - 1

  • Melee - 2

  • CarryHeavy - 3

  • Knife - 4

  • Spear - 5

eGameEvent

  • None - 0

  • player_enter_new_area - 1

  • player_enter_new_zone - 2

  • player_hacking_start - 3

  • player_hacking_success - 4

  • player_pickup_medikit - 5

  • player_apply_medikit - 6

  • player_pickup_ammokit - 7

  • player_apply_ammokit - 8

  • player_apply_disinfection - 9

  • player_pickup_artifact - 10

  • player_enter_terminal - 11

  • player_exit_terminal - 12

  • player_take_damage - 13

  • player_take_friendly_fire - 14

  • player_downed - 15

  • player_revived - 16

  • player_revived_2_total - 17

  • player_revived_3_total - 18

  • player_start_firing - 19

  • player_stop_firing - 20

  • player_fire_bullet - 21

  • player_fire_glue - 22

  • player_place_tripmine - 23

  • player_place_sentrygun - 24

  • enemy_scout_dead_from_melee - 25

  • enemy_dead_from_melee - 26

  • sticky_mine_explode - 27

  • sentry_gun_fire - 28

  • sentry_gun_ammo_depleated - 29

  • weak_door_opening - 30

  • weak_door_closing - 31

  • weak_door_punched - 32

  • weak_door_explode - 33

  • security_door_opening - 34

  • bioscan_start - 35

  • bioscan_end - 36

  • hibernating_enemy_spotted - 37

  • hibernating_enemy_heartbeat - 38

  • hibernating_enemy_wakeup - 39

  • hibernating_enemy_dead - 40

  • enemy_spotted - 41

  • scout_enemy_spotted - 42

  • scout_enemy_use_detect_ability - 43

  • scout_enemy_found_player - 44

  • scout_enemy_dead - 45

  • enemy_striker_attack - 46

  • enemy_shooter_attack - 47

  • enemy_dead - 48

  • enemy_big_attack - 49

  • player_low_health - 50

  • player_out_of_ammo_current_gear - 51

  • player_out_of_ammo_all_gear - 52

  • player_reload - 53

  • player_revive_start - 54

  • enemy_wave_spawned - 55

  • player_downed_2_total - 56

  • player_downed_3_total - 57

  • player_downed_4_total - 58

  • player_pickup_toolRefill - 59

  • player_apply_toolRefill - 60

  • player_pickup_commoditySmall - 61

  • player_pickup_commodityMedium - 62

  • player_pickup_commodityLarge - 63

  • player_pickup_consumable - 64

  • player_pickup_keycard - 65

  • gs_Startup - 66

  • gs_Offline - 67

  • gs_NoLobby - 68

  • gs_Lobby - 69

  • gs_Slim - 70

  • gs_FakeLobby - 71

  • gs_Generating - 72

  • gs_ReadyToStopElevatorRide - 73

  • gs_StopElevatorRide - 74

  • gs_ReadyToStartLevel - 75

  • gs_InLevel - 76

  • gs_AfterLevel - 77

  • gs_CaptureRecall - 78

  • gs_ExpeditionFail - 79

  • gs_ExpeditionSuccess - 80

  • gs_ExpeditionAbort - 81

  • game_quit - 82

  • term_Help - 83

  • term_Commands - 84

  • term_Cls - 85

  • term_Exit - 86

  • term_Open - 87

  • term_Close - 88

  • term_Activate - 89

  • term_Deactivate - 90

  • term_EmptyLine - 91

  • term_InvalidCommand - 92

  • term_DownloadData - 93

  • term_ViewSecurityLog - 94

  • term_Override - 95

  • term_DisableAlarm - 96

  • term_ActivateBeacon - 97

  • term_Find - 98

  • term_ShowList - 99

  • term_Query - 100

  • term_Locate - 101

  • term_Ping - 102

  • wobj_FindLocationInfo - 103

  • wobj_FindLocationInfoHelp - 104

  • wobj_GoToZone - 105

  • wobj_GoToZoneHelp - 106

  • wobj_InZoneFindItem - 107

  • wobj_InZoneFindItemHelp - 108

  • wobj_SolveItem - 109

  • wobj_SolveItemHelp - 110

  • wobj_GoToWinCondition - 111

  • wobj_GoToWinConditionHelp - 112

  • time_InLevel_0 - 113

  • time_InLevel_5 - 114

  • time_InLevel_15 - 115

  • time_InLevel_30 - 116

  • time_InLevel_45 - 117

  • time_InLevel_60 - 118

  • time_InLevel_90 - 119

  • time_InLevel_120 - 120

  • time_InLevel_150 - 121

  • time_InLevel_180 - 122

  • time_InLevel_210 - 123

  • time_InLevel_240 - 124

  • checkpoint_reload - 125

  • new_user_registered - 126

eGearComponent

  • None - 0

  • FireMode - 1

  • Category - 2

  • BaseItem - 3

  • ItemFPSSettings - 4

  • AudioSetting - 5

  • MuzzleFlash - 6

  • ShellCasing - 7

  • Pattern - 8

  • Palette - 9

  • DecalA - 10

  • DecalB - 11

  • FrontPart - 12

  • FrontPartAttachmentA - 13

  • FrontPartAttachmentB - 14

  • FrontPartPerk - 15

  • ReceiverPart - 16

  • ReceiverPartAttachment - 17

  • ReceiverPartPerk - 18

  • StockPart - 19

  • StockPartPerk - 20

  • SightPart - 21

  • SightPartPerk - 22

  • MagPart - 23

  • MagPartPerk - 24

  • FlashlightPart - 25

  • FlashlightPartPerk - 26

  • ToolMainPart - 27

  • ToolMainPartPerk - 28

  • ToolMainPartAttachment - 29

  • ToolGripPart - 30

  • ToolGripPartPerk - 31

  • ToolDeliveryType - 32

  • ToolDeliveryPart - 33

  • ToolDeliveryPartPerk - 34

  • ToolDeliveryPartAttachment - 35

  • ToolPayloadType - 36

  • ToolPayloadPart - 37

  • ToolPayloadPartPerk - 38

  • ToolTargetingType - 39

  • ToolTargetingPart - 40

  • ToolTargetingPartPerk - 41

  • ToolScreenPart - 42

  • ToolScreenPartPerk - 43

  • MeleeHeadPart - 44

  • MeleeHeadPartPerk - 45

  • MeleeNeckPart - 46

  • MeleeNeckPartPerk - 47

  • MeleeHandlePart - 48

  • MeleeHandlePartPerk - 49

  • MeleePommelPart - 50

  • MeleePommelPartPerk - 51

  • PlatformPerkAID - 52

  • PlatformPerkBID - 53

  • PlatformPerkCID - 54

eGearPartAlign

  • Muzzle - 0

  • ShellEject - 1

  • Magazine - 2

  • Sight - 4

  • Flashlight - 5

  • SightLook - 6

  • LeftHand - 7

  • RightHand - 8

  • Receiver - 9

  • Front - 10

  • ToolGrip - 12

  • ToolDelivery - 13

  • ToolPayload - 14

  • ToolTargeting - 15

  • ToolScreen - 16

  • ToolDetection - 17

  • ToolScanning - 18

  • MeleeHead - 20

  • RotationPivot - 40

  • GroundPlacement - 41

eGearPerkSpecialType

  • HeadshotMulti - 0

  • FirstShotInMagMulti - 1

  • LastShotInMagMulti - 2

eGearToolPartDeliveryType

  • DirectPlacement - 0

  • DirectPlacementWithRemoteTrigger - 1

  • Drone - 2

  • LongRangeSemi - 3

  • LongRangeBurst - 4

  • LongRangeSemiRemoteTrigger - 5

eGearToolPartPayloadType

  • Explosive - 0

  • Glue - 1

  • Fire - 2

  • Health - 3

eGearToolPartTargetingType

  • Alpha - 0

  • EnemiesAndPlayer - 1

  • Gamme - 2

  • Delta - 3

eLocalZoneIndex

  • Zone_0 - 0

  • Zone_1 - 1

  • Zone_2 - 2

  • Zone_3 - 3

  • Zone_4 - 4

  • Zone_5 - 5

  • Zone_6 - 6

  • Zone_7 - 7

  • Zone_8 - 8

  • Zone_9 - 9

  • Zone_10 - 10

  • Zone_11 - 11

  • Zone_12 - 12

  • Zone_13 - 13

  • Zone_14 - 14

  • Zone_15 - 15

  • Zone_16 - 16

  • Zone_17 - 17

  • Zone_18 - 18

  • Zone_19 - 19

  • Zone_20 - 20

eMeleeAttackSide

  • None - 0

  • Right - 1

  • Left - 2

  • Middle - 3

eOfflineGearType

  • None - 0

  • StandardInventory - 1

  • RundownSpecificInventory - 2

  • SpawnedInLevel - 3

ePlayfabCurrency

  • CurrA - 0

  • CurrB - 1

  • CurrC - 2

eProgressionPuzzleType

  • None - 0

  • Keycard_SecurityBox - 1

  • PowerGenerator_And_PowerCell - 2

  • Locked_No_Key - 3

eProgressionVisualStyle

  • Normal - 0

  • Story - 1

  • External - 2

  • ExternalStory - 3

eReactorWaveSpawnType

  • ClosestToReactorNoPlayerBetween - 0

  • InElevatorZone - 1

eRetrieveExitWaveTrigger

  • OnObjectiveCompleted - 0

  • WhenExitScanMakesProgress - 1

eRundownTier

  • TierA - 1

  • TierB - 2

  • TierC - 3

  • TierD - 4

  • TierE - 5

  • Surface - 99

eSecurityGateType

  • Security - 0

  • Apex - 1

eSeedType

  • None - 0

  • SessionSeed - 1

  • BuildSeed - 2

  • StaticSeed - 3

eSpawnPlacementType

  • Default - 0

  • Align_0 - 1

  • Align_1 - 2

  • Align_2 - 3

  • Align_3 - 4

  • Align_4 - 5

  • Align_5 - 6

  • CycleAllAligns - 7

eStartupScreenKey

  • None - 0

  • StartupScreenData_1 - 1

  • StartupScreenData_2 - 2

  • StartupScreenData_3 - 3

  • StartupScreenData_4 - 4

ES_HitreactType

  • Unspecified - 0

  • None - 1

  • Micro - 2

  • Light - 3

  • Heavy - 4

  • ToDeath - 5

  • InstantRagdollDeath - 6

ES_StateEnum

  • None - 0

  • StandStill - 1

  • PathMove - 2

  • Knockdown - 3

  • JumpDissolve - 4

  • LiquidSnake - 5

  • KnockdownRecover - 6

  • Hitreact - 7

  • ShortcutJump - 8

  • FloaterFly - 9

  • FloaterHitReact - 10

  • Dead - 11

  • ScoutDetection - 12

  • ScoutScream - 13

  • Hibernate - 14

  • HibernateWakeUp - 15

  • Scream - 16

  • StuckInGlue - 17

  • ShooterAttack - 18

  • StrikerAttack - 19

  • TankAttack - 20

  • TankMultiTargetAttack - 21

  • TentacleDragMove - 22

  • StrikerMelee - 23

  • ClimbLadder - 24

  • Jump - 25

  • BirtherGiveBirth - 26

  • TriggerFogSphere - 27

  • PathMoveFlyer - 28

  • HitReactFlyer - 29

  • ShooterAttackFlyer - 30

  • DeadFlyer - 31

  • DeadSquidBoss - 32

  • ScreamFlyer - 33

eWantedZoneHeighs

  • LowMidHigh - 0

  • OnlyLow - 1

  • OnlyHigh - 2

  • OnlyMid - 3

  • LowMid - 4

  • MidHigh - 5

  • LowHigh - 6

  • Ascending - 7

  • Descending - 8

  • Unchanged - 9

eWardenObjectiveEventTrigger

  • None - 0

  • OnStart - 1

  • OnMid - 2

  • OnEnd - 3

eWardenObjectiveEventType

  • None - 0

  • OpenSecurityDoor - 1

  • UnlockSecurityDoor - 2

  • AllLightsOff - 3

  • AllLightsOn - 4

  • PlaySound - 5

  • SetFogSetting - 6

  • DimensionFlashTeam - 7

  • DimensionWarpTeam - 8

  • SpawnEnemyWave - 9

  • StopEnemyWaves - 10

  • UpdateCustomSubObjective - 11

  • ForceCompleteObjective - 12

  • LightsInZone - 13

  • LightsInZoneToggle - 14

  • AnimationTrigger - 15

  • SpawnEnemyOnPoint - 16

  • SetNavMarker - 17

  • StepProgressionObjective - 18

  • SetWorldEventCondition - 19

  • LockSecurityDoor - 20

  • SetTerminalCommand - 21

  • ActivateChainedPuzzle - 22

  • LightOnWorldEventObject - 23

  • EventBreak - 999

eWardenObjectiveSpecialUpdateType

  • None - 0

  • IgnoreFoundObjectiveItem - 1

  • TriggerFoundObjectiveItemOnlyOnce - 2

eWardenObjectiveType

  • HSU_FindTakeSample - 0

  • Reactor_Startup - 1

  • Reactor_Shutdown - 2

  • GatherSmallItems - 3

  • ClearAPath - 4

  • SpecialTerminalCommand - 5

  • RetrieveBigItems - 6

  • PowerCellDistribution - 7

  • TerminalUplink - 8

  • CentralGeneratorCluster - 9

  • ActivateSmallHSU - 10

  • Survival - 11

  • GatherTerminal - 12

  • CorruptedTerminalUplink - 13

  • Empty - 14

  • TimedTerminalSequence - 15

eWardenObjectiveWinCondition

  • GoToElevator - 0

  • GoToExitGeo - 1

eWeaponAnimSequenceItemType

  • WeaponMovementAnim - 0

  • FrontPartAnim - 1

  • LeftHandAnim - 2

  • LeftHandMagAnim - 3

  • ReceiverAnim - 4

  • Sound - 5

  • DoUpdateAmmo - 6

  • Empty - 7

  • StockAnim - 8

  • RightHandAnim - 9

  • MagazineAction - 10

  • EjectCasing - 11

eWeaponFireMode

  • Semi - 0

  • Burst - 1

  • Auto - 2

  • SemiBurst - 3

  • SentryGunSemi - 10

  • SentryGunAuto - 11

  • SentryGunBurst - 12

  • SentryGunShotgunSemi - 13

ExpeditionFunction

  • None - 0

  • Security - 1

  • BulkheadDoorController - 2

  • DisinfectionStation - 3

  • Strongbox - 4

  • AirSupply - 5

  • PowerGenerator - 6

  • Terminal - 7

  • SmallPickupItem - 8

  • Sign - 9

  • ResourceContainerWeak - 10

  • ResourceContainerSecure - 11

  • BigPickupItem - 12

  • ResourceContainerCluster - 13

  • Corpse - 14

  • HydroStatisUnit - 15

  • HydroStatisUnitCluster - 16

  • CorpseCluster - 17

  • SecurityTurret - 18

  • GeneratorCluster - 19

  • GroundSpawn - 20

  • Dumbwaiter - 21

ExpeditionLayers

  • Main - 0

  • Secondary - 1

  • Third - 2

eZoneBuildFromExpansionType

  • Towards_Random - 0

  • Towards_Forward - 1

  • Towards_Backward - 2

  • Towards_Right - 3

  • Towards_Left - 4

eZoneBuildFromType

  • From_Random - 0

  • From_Start - 1

  • From_AverageCenter - 2

  • From_Furthest - 3

  • From_BetweenStartAndFurthest - 4

  • From_IndexWeight - 5

eZoneDistributionAmount

  • None_0 - 0

  • Pair_2 - 1

  • Few_5 - 2

  • Some_10 - 3

  • SomeMore_15 - 4

  • Many_20 - 5

  • Alot_30 - 6

  • Tons_50 - 7

eZoneExpansionType

  • Random - 0

  • Collapsed - 1

  • Expansional - 2

  • Directional_Forward - 3

  • Directional_Backward - 4

  • Directional_Right - 5

  • Directional_Left - 6

  • Directional_Random - 7

GameplayTrailerActionName

  • None - 0

  • Move - 1

  • Rotate - 2

  • Disable - 3

GameplayTrailerActionTrigger

  • OnStart - 0

  • OnButtonA - 1

  • OnButtonB - 2

  • OnButtonX - 3

  • OnButtonY - 4

InventorySlot

  • None - 0

  • GearStandard - 1

  • GearSpecial - 2

  • GearClass - 3

  • ResourcePack - 4

  • Consumable - 5

  • ConsumableHeavy - 6

  • InPocket - 7

  • InLevelCarry - 8

  • Pickup - 9

  • GearMelee - 10

  • HackingTool - 11

ItemWarpType

  • Never - 0

  • Always - 1

  • OnlyWarpToSpawnDimension - 2

  • OnlyWarpToOtherDimension - 3

Language

  • English - 1

  • French - 2

  • Italian - 3

  • German - 4

  • Spanish - 5

  • Russian - 6

  • Portuguese_Brazil - 7

  • Polish - 8

  • Japanese - 9

  • Korean - 10

  • Chinese_Traditional - 11

  • Chinese_Simplified - 12

LG_FloorTransitionDirection

  • FloorUp - 0

  • FloorDown - 1

LG_LayerType

  • MainLayer - 0

  • SecondaryLayer - 1

  • ThirdLayer - 2

LG_LevelProgression

  • StartLevel - 0

  • MidLevel - 1

  • EndLevel - 2

LG_RandomType

  • SessionSeed - 0

  • BuildSeed - 1

  • FixedSeed - 2

LG_StaticDistributionWeightType

  • Weight_is_zeroToOne_startToEnd - 0

  • Weight_is_exact_node_index - 1

LG_StaticPlacementType

  • OnNodes_WallsAndCeiling - 0

  • OnNodes_Ceiling_UpOnly - 1

LG_StaticSpawnConstraints

  • None - 0

  • AlwaysAndOnlySpawnInRespawnerZones - 1

LightCategory

  • General - 0

  • Special - 1

  • Emergency - 2

  • Independent - 3

  • Door - 4

  • Sign - 5

  • DoorImportant - 6

LootCategory

  • MedicSmall - 0

  • MedicBig - 1

  • ArmorySmall - 2

  • ArmoryBig - 3

  • ResourcesSmall - 4

  • ResourcesBig - 5

  • ArtifactSmall - 6

  • ArtifactBig - 7

  • ObjectiveItem - 8

  • LootSmall - 9

  • LootBig - 10

LootType

  • Health - 0

  • Ammo - 1

  • Battery - 2

  • ArtifactBasic - 3

  • ArtifactUncommon - 4

  • ArtifactRare - 5

  • ArtifactLegendary - 6

  • ArtifactExotic - 7

  • ObjectiveScavangeItem - 8

MagazineDropSoundType

  • None - 0

  • Small - 1

  • Large - 2

MaterialType

  • Concrete - 1

  • Metal - 2

  • Glass - 4

  • EnemyBody - 8

  • EnemyWeakspot - 16

  • Plastic - 32

  • Mud - 64

  • Gravel - 128

  • SheetMetal - 256

  • Catwalk - 512

  • Wood - 1024

  • PlayerBody - 2048

  • WeakLockMelee - 4096

  • Sand - 8192

MUS_State

  • None - 0

  • StartUp - 1

  • MainMenu - 2

  • ElevatorIdle - 3

  • ElevatorGoingDown - 4

  • Exploration - 5

  • Tension - 6

  • EncounterRegular - 7

  • CombatRegular - 8

  • CombatHidden - 9

  • SurvivalRegular - 10

  • SurvivalHidden - 11

  • SurvivalExtreme - 12

  • SurvivalEpicMoment - 13

  • Silence - 14

  • TensionMax - 15

  • Theme - 16

  • Testing - 17

  • IntentionalCombatHidden - 18

  • IntentionalCombatRegular - 19

  • EncounterHidden - 20

NetworkMode

  • Both - 0

  • Local - 1

  • Sync - 2

ShellTypes

  • Shell_None - 0

  • Shell_9mm - 1

  • Shell_45_ACP - 2

  • Shell_338 - 3

  • Shell_12_Gauge - 4

SubComplex

  • DigSite - 0

  • Refinery - 1

  • Storage - 2

  • DataCenter - 3

  • Lab - 4

  • All - 5

  • Floodways - 6

  • Mining_Reactor - 7

  • Plug_SubComplex_Transition - 8

  • Tech_Reactor - 9

  • Tech_Portal - 10

  • Gardens - 11

  • Mining_Portal - 12

SurvivalWaveSpawnType

  • InRelationToClosestAlivePlayer - 0

  • InSuppliedCourseNodeZone - 1

  • InSuppliedCourseNode - 2

  • InSuppliedCourseNode_OnPosition - 3

  • ClosestToSuppliedNodeButNoBetweenPlayers - 4

  • OnSpawnPoints - 5

  • FromElevatorDirection - 6

TerminalLineType

  • Normal - 0

  • Fail - 1

  • SpinningWaitDone - 2

  • SpinningWaitNoDone - 3

  • ProgressWait - 4

  • Warning - 5

TERM_Command

  • None - 0

  • Help - 1

  • Commands - 2

  • Cls - 3

  • Exit - 4

  • Open - 5

  • Close - 6

  • Activate - 7

  • Deactivate - 8

  • EmptyLine - 9

  • InvalidCommand - 10

  • DownloadData - 11

  • ViewSecurityLog - 12

  • Override - 13

  • DisableAlarm - 14

  • Locate - 15

  • ActivateBeacon - 16

  • Find - 17

  • ShowList - 18

  • Query - 19

  • Ping - 20

  • ReactorStartup - 21

  • ReactorVerify - 22

  • ReactorShutdown - 23

  • WardenObjectiveSpecialCommand - 24

  • TerminalUplinkConnect - 25

  • TerminalUplinkVerify - 26

  • TerminalUplinkConfirm - 27

  • ListLogs - 28

  • ReadLog - 29

  • Start - 30

  • TryUnlockingTerminal - 31

  • WardenObjectiveGatherCommand - 32

  • TerminalCorruptedUplinkConnect - 33

  • TerminalCorruptedUplinkVerify - 34

  • TimedConnectionSend - 35

  • TimedConnectionVerify - 36

  • UsedCommand - 37

  • UniqueCommand1 - 38

  • UniqueCommand2 - 39

  • UniqueCommand3 - 40

  • UniqueCommand4 - 41

  • UniqueCommand5 - 42

  • Info - 43

  • MAX_COUNT - 44

TERM_CommandRule

  • Normal - 0

  • OnlyOnce - 1

  • OnlyOnceDelete - 2

TERM_State

  • Sleeping - 0

  • Awake - 1

  • PlayerInteracting - 2

  • DataMining - 3

  • Hacked - 4

  • CodePuzzle - 5

  • InputTest - 6

  • ReactorError - 7

  • AskToPlayLogAudio - 8

  • DoPlayAudioFile - 9

  • AudioLoopError - 10

  • Ping - 11

  • PasswordProtected - 12

  • EnterPassword - 13

Last updated