> For the complete documentation index, see [llms.txt](https://gtfo-modding.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gtfo-modding.gitbook.io/wiki/guides/your-first-plugin/compiling-for-release.md).

# Compiling for release

We will be compiling our plugin for release, meaning that there will be no debugging options set up

First Click Build > Configuration Manager in Visual Studio

Then in the Configuration Manager window, change Active solution configuration from "Debug" to "Release", then click close

Next Click Build > Build Solution

{% hint style="info" %}
If you used the earlier project settings your plugin should now be created inside your r2modman profile
{% endhint %}

{% hint style="success" %}
You should now be able to launch your modded game and see in the BepInEx log our logged message
{% endhint %}
