Compiling for release

We will be compiling our plugin for release, meaning that there will be no debugging options set up

First Click Build > Configuration Manager in Visual Studio

Then in the Configuration Manager window, change Active solution configuration from "Debug" to "Release", then click close

Next Click Build > Build Solution

If you used the earlier project settings your plugin should now be created inside your r2modman profile

You should now be able to launch your modded game and see in the BepInEx log our logged message

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