Nested Types

Nested types refer to classes defined by the game and referenced in datablocks. Each type has its own page to reduce clutter.

AbilityDataActiveEnemyWaveDataAltitudeDataAnimHashArtifactLayerDataArtifactZoneDistributionAssetDataBigPickupSpawnDataBoosterImplantEffectInstanceBuildLayerFromDataBuildSeedDataBulkheadDoorPlacementDataChainedPuzzleComponentConsumableSpawnDataCustomTerminalCommandDescriptiveDataDialogActorSettingsDialogDramaFilterDialogLineDialogStructureDialogStructureHolderDimensionDataDimensionInExpeditionDataDOFSettingsDataDumbwaiterPlacementDataEffectNodeListDataEffectNodePrefabDataEnemyGroupCompositionDataEnemyRoleDataEnemySpawningDataESA_EnemyWaveESA_FogSettingsESA_LightsESA_PostEffectESA_SoundEventSequenceActionListComponentExpeditionDataExpeditionIndexExpeditionInTierDataExpeditionZoneDataFeedbackAudioCompDataFeedbackEffectCompDataFunctionPlacementDataGameEventSoundGameplayTrailerDirectorActionGearArchetypeDataGearCategoryFilterDataGearDropPeriodDataGearPartAlignDataGearPartAlignPriorityGearPartGeneralDataGearPerkModifierDataGearPickerGearSightPartPropertiesGearSpecialPerkDataGeneralFogDataStepGenericEnemyWaveDataHealthDataItemPartDataLayerDataLayerDropDataLanguageDataLevelEventDataLevelEventNoiseDataLevelEventSoundDataLevelEventWardenIntelDataLevelGenConfigLightCategorySettingLinkedSlaveModelDataLocalizedTextLootMarkerCompositionMarkerDataCommonMeleeAttackDataMinMaxValueModelDataMusicEventDataMusicEventDataConditionalMusicEventDataTimedMusicSwitchDataMusicSwitchDataOnCustomCueMusicSwitchDataTimedProgressionPuzzleDataReactorWaveDataReactorWaveEnemyDataResourceDataRundownStorytellingDataRundownStorytellingVisualDataRundownTierProgressionDataSpecialExpeditionOverridesDataSpecificChainPuzzleSpawnDataSpecificPickupSpawnDataSpecificTerminalSpawnDataStaticEnemyDataStaticSpawnDataContainerStaticSpawnPrefabDistancePairTerminalLogFileDataTerminalOutputTerminalPlacementDataTerminalStartStateDataTerminalZoneSelectionDataTierVisualDataTimingDataTypeAndGeneralDataVanityItemsDropDataVector3AnimationCurveWardenObjectiveEventDataWardenObjectiveLayerDataWeaponAnimSequenceItemWorldEventConditionPairWorldEventFromSourceDataZonePlacementDataZonePlacementWeights

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