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Nested Types

Nested types refer to classes defined by the game and referenced in datablocks. Each type has its own page to reduce clutter.

AbilityDatachevron-rightActiveEnemyWaveDatachevron-rightAltitudeDatachevron-rightAnimHashchevron-rightArtifactLayerDatachevron-rightArtifactZoneDistributionchevron-rightAssetDatachevron-rightBigPickupSpawnDatachevron-rightBoosterImplantEffectInstancechevron-rightBuildLayerFromDatachevron-rightBuildSeedDatachevron-rightBulkheadDoorPlacementDatachevron-rightChainedPuzzleComponentchevron-rightConsumableSpawnDatachevron-rightCustomTerminalCommandchevron-rightDescriptiveDatachevron-rightDialogActorSettingschevron-rightDialogDramaFilterchevron-rightDialogLinechevron-rightDialogStructurechevron-rightDialogStructureHolderchevron-rightDimensionDatachevron-rightDimensionInExpeditionDatachevron-rightDOFSettingsDatachevron-rightDumbwaiterPlacementDatachevron-rightEffectNodeListDatachevron-rightEffectNodePrefabDatachevron-rightEnemyGroupCompositionDatachevron-rightEnemyRoleDatachevron-rightEnemySpawningDatachevron-rightESA_EnemyWavechevron-rightESA_FogSettingschevron-rightESA_Lightschevron-rightESA_PostEffectchevron-rightESA_Soundchevron-rightEventSequenceActionListComponentchevron-rightExpeditionDatachevron-rightExpeditionIndexchevron-rightExpeditionInTierDatachevron-rightExpeditionZoneDatachevron-rightFeedbackAudioCompDatachevron-rightFeedbackEffectCompDatachevron-rightFunctionPlacementDatachevron-rightGameEventSoundchevron-rightGameplayTrailerDirectorActionchevron-rightGearArchetypeDatachevron-rightGearCategoryFilterDatachevron-rightGearDropPeriodDatachevron-rightGearPartAlignDatachevron-rightGearPartAlignPrioritychevron-rightGearPartGeneralDatachevron-rightGearPerkModifierDatachevron-rightGearPickerchevron-rightGearSightPartPropertieschevron-rightGearSpecialPerkDatachevron-rightGeneralFogDataStepchevron-rightGenericEnemyWaveDatachevron-rightHealthDatachevron-rightItemPartDatachevron-rightLayerDatachevron-rightLayerDropDatachevron-rightLanguageDatachevron-rightLevelEventDatachevron-rightLevelEventNoiseDatachevron-rightLevelEventSoundDatachevron-rightLevelEventWardenIntelDatachevron-rightLevelGenConfigchevron-rightLightCategorySettingchevron-rightLinkedSlaveModelDatachevron-rightLocalizedTextchevron-rightLootchevron-rightMarkerCompositionchevron-rightMarkerDataCommonchevron-rightMeleeAttackDatachevron-rightMinMaxValuechevron-rightModelDatachevron-rightMusicEventDatachevron-rightMusicEventDataConditionalchevron-rightMusicEventDataTimedchevron-rightMusicSwitchDatachevron-rightMusicSwitchDataOnCustomCuechevron-rightMusicSwitchDataTimedchevron-rightProgressionPuzzleDatachevron-rightReactorWaveDatachevron-rightReactorWaveEnemyDatachevron-rightResourceDatachevron-rightRundownStorytellingDatachevron-rightRundownStorytellingVisualDatachevron-rightRundownTierProgressionDatachevron-rightSpecialExpeditionOverridesDatachevron-rightSpecificChainPuzzleSpawnDatachevron-rightSpecificPickupSpawnDatachevron-rightSpecificTerminalSpawnDatachevron-rightStaticEnemyDatachevron-rightStaticSpawnDataContainerchevron-rightStaticSpawnPrefabDistancePairchevron-rightTerminalLogFileDatachevron-rightTerminalOutputchevron-rightTerminalPlacementDatachevron-rightTerminalStartStateDatachevron-rightTerminalZoneSelectionDatachevron-rightTierVisualDatachevron-rightTimingDatachevron-rightTypeAndGeneralDatachevron-rightVanityItemsDropDatachevron-rightVector3AnimationCurvechevron-rightWardenObjectiveEventDatachevron-rightWardenObjectiveLayerDatachevron-rightWeaponAnimSequenceItemchevron-rightWorldEventConditionPairchevron-rightWorldEventFromSourceDatachevron-rightZonePlacementDatachevron-rightZonePlacementWeightschevron-right

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