GTFO Modding
  • 🏠Home
    • 🫂Contributing
  • Guides
    • 📖The Complete Newbie Guide
    • The Newbie Level Guide
      • Isolating a level
      • Editing rundown and level metadata
      • Adding and editing zones
      • Editing warden objective
      • Adding a secondary sector
      • Final datablocks version
    • The Newbie Git Guide
    • 👶Your First Plugin
      • Setting up Visual Studio Community
      • Creating a C# class library project
      • Writing a Plugin class
      • Compiling for release
      • Creating a Patch class
      • Patching in slightly more detail
    • 🎹Adding Custom Audio
      • Project Setup
      • Adding Sounds into Wwise
      • Creating a Sound Event
      • Creating a SoundBank
      • Using SoundBanks in GTFO
    • ⛏️Datamining
      • Audio files
      • Export asset files from GTFO
      • Import asset files to Unity
      • Fixing Unity errors after importing
    • Introduction to Errors
    • Modded GTFO on Linux
    • Enabling MTFO Hot Reload
    • VS Code Tips
    • Creating Custom Weapons
    • External Guides
  • Reference
    • Datablocks
      • Main
        • Archetype
        • BigPickupDistribution
        • ChainedPuzzle
        • ComplexResourceSet
        • ConsumableDistribution
        • Dimension
        • EnemyBalancing
        • EnemyBehavior
        • Enemy
        • EnemyDetection
        • EnemyGroup
        • EnemyMovement
        • EnemyPopulation
        • EnemySFX
        • ExpeditionBalance
        • FlashlightSettings
        • FogSettings
        • GearCategory
        • Gear
        • Item
        • ItemFPSSettings
        • LevelLayout
        • LightSettings
        • MeleeAnimationSet
        • MeleeArchetype
        • Player
        • PlayerOfflineGear
        • Recoil
        • Rundown
        • SurvivalWavePopulation
        • SurvivalWaveSettings
        • Text
        • VanityItemsTemplate
        • WardenObjective
        • Weapon
      • Rarely Edited
        • Artifact
        • ArtifactDistribution
        • ArtifactTag
        • Atmosphere
        • BoosterImplantCondition
        • BoosterImplantEffect
        • BoosterImplantTemplate
        • ChainedPuzzleType
        • Clouds
        • CustomAssetShard
        • EnvironmentFeedback
        • Feedback
        • GameSetup
        • GearCategoryFilter
        • GearFlashlightPart
        • GearFrontPart
        • GearMagPart
        • GearMeleeHandlePart
        • GearMeleeHeadPart
        • GearMeleeNeckPart
        • GearMeleePommelPart
        • GearPartAttachment
        • GearReceiverPart
        • GearSightPart
        • GearStockPart
        • GearToolDeliveryPart
        • GearToolGripPart
        • GearToolMainPart
        • GearToolPayloadPart
        • GearToolScreenPart
        • GearToolTargetingPart
        • ItemMovementAnimation
        • ItemPart
        • MarkerGroup
        • MeleeSFX
        • MiningMarker
        • MLSArrayDescriptorReference
        • MusicState
        • PlayerDialog
        • ServiceMarker
        • StaticSpawn
        • TechMarker
        • TextCharacterMeta
        • VanityItemsGroup
        • VanityItemsLayerDrops
        • WeaponAudio
        • WeaponMuzzleFlash
        • WeaponShellCasing
      • Unused
        • Commodity
        • EffectNode
        • EventSequenceAction
        • EventSequence
        • ExtractionEvent
        • FogScenario
        • GameplayTrailer
        • GearDecal
        • GearPalette
        • GearPattern
        • GearPerk
        • LevelGenSettings
        • Loot
        • Recepie
    • Nested Types
      • AbilityData
      • ActiveEnemyWaveData
      • AltitudeData
      • AnimHash
      • ArtifactLayerData
      • ArtifactZoneDistribution
      • AssetData
      • BigPickupSpawnData
      • BoosterImplantEffectInstance
      • BuildLayerFromData
      • BuildSeedData
      • BulkheadDoorPlacementData
      • ChainedPuzzleComponent
      • ConsumableSpawnData
      • CustomTerminalCommand
      • DescriptiveData
      • DialogActorSettings
      • DialogDramaFilter
      • DialogLine
      • DialogStructure
      • DialogStructureHolder
      • DimensionData
      • DimensionInExpeditionData
      • DOFSettingsData
      • DumbwaiterPlacementData
      • EffectNodeListData
      • EffectNodePrefabData
      • EnemyGroupCompositionData
      • EnemyRoleData
      • EnemySpawningData
      • ESA_EnemyWave
      • ESA_FogSettings
      • ESA_Lights
      • ESA_PostEffect
      • ESA_Sound
      • EventSequenceActionListComponent
      • ExpeditionData
      • ExpeditionIndex
      • ExpeditionInTierData
      • ExpeditionZoneData
      • FeedbackAudioCompData
      • FeedbackEffectCompData
      • FunctionPlacementData
      • GameEventSound
      • GameplayTrailerDirectorAction
      • GearArchetypeData
      • GearCategoryFilterData
      • GearDropPeriodData
      • GearPartAlignData
      • GearPartAlignPriority
      • GearPartGeneralData
      • GearPerkModifierData
      • GearPicker
      • GearSightPartProperties
      • GearSpecialPerkData
      • GeneralFogDataStep
      • GenericEnemyWaveData
      • HealthData
      • ItemPartData
      • LayerData
      • LayerDropData
      • LanguageData
      • LevelEventData
      • LevelEventNoiseData
      • LevelEventSoundData
      • LevelEventWardenIntelData
      • LevelGenConfig
      • LightCategorySetting
      • LinkedSlaveModelData
      • LocalizedText
      • Loot
      • MarkerComposition
      • MarkerDataCommon
      • MeleeAttackData
      • MinMaxValue
      • ModelData
      • MusicEventData
      • MusicEventDataConditional
      • MusicEventDataTimed
      • MusicSwitchData
      • MusicSwitchDataOnCustomCue
      • MusicSwitchDataTimed
      • ProgressionPuzzleData
      • ReactorWaveData
      • ReactorWaveEnemyData
      • ResourceData
      • RundownStorytellingData
      • RundownStorytellingVisualData
      • RundownTierProgressionData
      • SpecialExpeditionOverridesData
      • SpecificChainPuzzleSpawnData
      • SpecificPickupSpawnData
      • SpecificTerminalSpawnData
      • StaticEnemyData
      • StaticSpawnDataContainer
      • StaticSpawnPrefabDistancePair
      • TerminalLogFileData
      • TerminalOutput
      • TerminalPlacementData
      • TerminalStartStateData
      • TerminalZoneSelectionData
      • TierVisualData
      • TimingData
      • TypeAndGeneralData
      • VanityItemsDropData
      • Vector3AnimationCurve
      • WardenObjectiveEventData
      • WardenObjectiveLayerData
      • WeaponAnimSequenceItem
      • WorldEventConditionPair
      • WorldEventFromSourceData
      • ZonePlacementData
      • ZonePlacementWeights
    • Enum Types
  • Mods Documentation
    • Noteworthy Mods
    • Documentation
      • StealthAdjustment
      • DynamicCustomCombatMusic
      • ConfigurableGlobalWaveSettings
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On this page
  • Geomorph sheet
  • Weapon guide
  • Datablock (level layout) editor
  • Unity setup
  • OriginalDataBlocks (TypeList)

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  1. Guides

External Guides

If there's something useful for modding but not stored on the wiki, we'll reference it here.

PreviousCreating Custom WeaponsNextDatablocks

Last updated 3 months ago

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Partly an explanation on how level generation works, mostly a list of all geomorphs and what they look like.

Explains most things about how weapons work and how to make them - for archival purposes.

This has been transcribed and updated, as the guide.

A way to make level layout blocks online instead of working with JSON.

Mostly focused on how to setup unity for making geomorphs, but works for datamining unity assets and making other things in unity as well.

Major update soon.

Stores all datablocks and their type information as well as enums. Can be used to view all changes to datablocks starting from mid-R4.

Geomorph sheet
Weapon guide
Creating Custom Weapons
Datablock (level layout) editor
Unity setup
OriginalDataBlocks (TypeList)