> For the complete documentation index, see [llms.txt](https://gtfo-modding.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gtfo-modding.gitbook.io/wiki/guides/adding-custom-audio/adding-sounds-into-wwise.md).

# Adding Sounds into Wwise

**Step 1:** In the project explorer, right-click on the Default Work Unit in the Actor-Mixer Hierarchy, and in "New Child", select "Actor-Mixer". Name this Actor-Mixer "SFXmixer"

<figure><img src="/files/n5BQL86g6WUuyepGfOG4" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Wsv3cu8dIAJzYITINEXp" alt=""><figcaption></figcaption></figure>

**Step 2:** Right-click SFXmixer and create a new folder, and name it whatever you want. We will be putting all our sounds into this folder.

<figure><img src="/files/h6nmgtFimN4Lr70kzHJP" alt=""><figcaption></figcaption></figure>

**Step 3:** Drag your **.wav** files directly into this folder in the hierarchy inside Wwise. It should prompt you with import settings, click import.

<figure><img src="/files/EKYqiKnZzgSgnWCBeo97" alt=""><figcaption></figcaption></figure>

**Step 4:** Click on your sound, and in the Sound Property Editor, click on the "Positioning" tab. Check the "Override parent" box.

<figure><img src="/files/DIqAFGChJB5giyPjDGQB" alt=""><figcaption></figcaption></figure>

**Step 6:** Change the positioning to "3D". (Note: You can change the volume of your sound, or make your sound loop continuously in the "General Settings" tab)

<figure><img src="/files/x9a5HDxjW8sHHEq7knqY" alt=""><figcaption></figcaption></figure>
