GTFO Modding
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    • The Newbie Level Guide
      • Isolating a level
      • Editing rundown and level metadata
      • Adding and editing zones
      • Editing warden objective
      • Adding a secondary sector
      • Final datablocks version
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    • 👶Your First Plugin
      • Setting up Visual Studio Community
      • Creating a C# class library project
      • Writing a Plugin class
      • Compiling for release
      • Creating a Patch class
      • Patching in slightly more detail
    • 🎹Adding Custom Audio
      • Project Setup
      • Adding Sounds into Wwise
      • Creating a Sound Event
      • Creating a SoundBank
      • Using SoundBanks in GTFO
    • ⛏️Datamining
      • Audio files
      • Export asset files from GTFO
      • Import asset files to Unity
      • Fixing Unity errors after importing
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    • Datablocks
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        • GearReceiverPart
        • GearSightPart
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    • Nested Types
      • AbilityData
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      • ReactorWaveEnemyData
      • ResourceData
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      • TerminalLogFileData
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      • TerminalStartStateData
      • TerminalZoneSelectionData
      • TierVisualData
      • TimingData
      • TypeAndGeneralData
      • VanityItemsDropData
      • Vector3AnimationCurve
      • WardenObjectiveEventData
      • WardenObjectiveLayerData
      • WeaponAnimSequenceItem
      • WorldEventConditionPair
      • WorldEventFromSourceData
      • ZonePlacementData
      • ZonePlacementWeights
    • Enum Types
  • Mods Documentation
    • Noteworthy Mods
    • Documentation
      • StealthAdjustment
      • DynamicCustomCombatMusic
      • ConfigurableGlobalWaveSettings
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  • Setup and playback
  • Converting files

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  1. Guides
  2. Datamining

Audio files

How to setup foobar2000 with the vgmstream component to play and extract the audio files from GTFO

PreviousDataminingNextExport asset files from GTFO

Last updated 2 years ago

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Setup and playback

  1. Download and install

  2. Download and open

  3. Open foobar2000 and choose File > Add Folder

  4. Find and add the following folder: ~\Steam\steamapps\common\GTFO\GTFO_Data\StreamingAssets\GeneratedSoundBanks\Windows

  5. Open the SoundbanksInfo.xml in a text editor to see what audio files the game uses

  6. In foobar2000 search for the file id with Ctrl + F

  7. Double click the audio to listen to it

Converting files

  1. In foobar2000 right click a track

  2. Choose Convert > Quick Convert

  3. Choose an output setting and click Convert

  4. Select an output path and save

⛏️
foobar2000
vgmstream foobar component