MeleeAnimationSet
GameData_MeleeAnimationSetDataBlock_bin.json
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GameData_MeleeAnimationSetDataBlock_bin.json
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Defines melee weapon animation sets alongside several timings related to them.
This datablock is referenced by a .
Time in seconds that attack must be held for the weapon to begin charging.
Time in seconds to reach full charge.
Time in seconds after starting a charge at which the weapon will automatically swing.
Time in seconds after starting a charge at which a sound effect plays and causes the reticle to blink red (to warn that the automatic attack will occur soon).
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Animation for the light attack that swings from the right (e.g. the first swing).
Animation for the light attack that swings from the left (e.g. the second swing).
Animation that plays after hitting a light attack from the right.
Animation that plays after hitting a light attack from the left.
Animation for pushing. Note: Pushes cannot normally be consecutively done faster than 1.2s. However, attacks reset this cooldown and allow two consecutive pushes to be performed afterwards, separated by push's combo time.
Animation for charging an attack from the right.
Animation for charging an attack from the left.
Animation for the charge attack that swings from the right.
Animation for the charge attack that swings from the left.
Animation that plays after hitting a charge attack from the right.
Animation that plays after hitting a charge attack from the left.
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