MeleeAnimationSet

GameData_MeleeAnimationSetDataBlock_bin.json

Defines melee weapon animation sets alongside several timings related to them.

This datablock is referenced by a MeleeArchetypeDataBlock.


Fields

HoldToChargeTime - Single

Time in seconds that attack must be held for the weapon to begin charging.

MaxDamageChargeTime - Single

Time in seconds to reach full charge.

AutoAttackTime - Single

Time in seconds after starting a charge at which the weapon will automatically swing.

AutoAttackWarningTime - Single

Time in seconds after starting a charge at which a sound effect plays and causes the reticle to blink red (to warn that the automatic attack will occur soon).

FPIdleAnim - AnimHash (nested type)

No description provided.

FPSettleAnim - AnimHash (nested type)

No description provided.

FPWalkAnim - AnimHash (nested type)

No description provided.

FPRunAnim - AnimHash (nested type)

No description provided.

FPJumpAnim - AnimHash (nested type)

No description provided.

FPLandAnim - AnimHash (nested type)

No description provided.

FPChargeCancelAnimRight - AnimHash (nested type)

No description provided.

FPChargeCancelAnimLeft - AnimHash (nested type)

No description provided.

FPAttackMissRight - MeleeAttackData (nested type)

Animation for the light attack that swings from the right (e.g. the first swing).

FPAttackMissLeft - MeleeAttackData (nested type)

Animation for the light attack that swings from the left (e.g. the second swing).

FPAttackHitRight - MeleeAttackData (nested type)

Animation that plays after hitting a light attack from the right.

FPAttackHitLeft - MeleeAttackData (nested type)

Animation that plays after hitting a light attack from the left.

FPAttackPush - MeleeAttackData (nested type)

Animation for pushing. Note: Pushes cannot normally be consecutively done faster than 1.2s. However, attacks reset this cooldown and allow two consecutive pushes to be performed afterwards, separated by push's combo time.

FPAttackChargeUpRight - MeleeAttackData (nested type)

Animation for charging an attack from the right.

FPAttackChargeUpLeft - MeleeAttackData (nested type)

Animation for charging an attack from the left.

FPAttackChargeUpReleaseRight - MeleeAttackData (nested type)

Animation for the charge attack that swings from the right.

FPAttackChargeUpReleaseLeft - MeleeAttackData (nested type)

Animation for the charge attack that swings from the left.

FPAttackChargeUpHitRight - MeleeAttackData (nested type)

Animation that plays after hitting a charge attack from the right.

FPAttackChargeUpHitLeft - MeleeAttackData (nested type)

Animation that plays after hitting a charge attack from the left.

TPAnimHashIdle - AnimHash (nested type)

No description provided.

TPAnimHashIdleCrouch - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeft - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeftCrouch - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeftCharge - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeftChargeCrouch - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeftRelease - AnimHash (nested type)

No description provided.

TPAnimHashAttackLeftReleaseCrouch - AnimHash (nested type)

No description provided.

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