Rundown

GameData_RundownDataBlock_bin.json (filled)

The rundown datablock defines everything within the entire rundown, including levels, weapons, enemies, and more. Only one rundown can be loaded at a time, and it is chosen in the GameSetup datablock.

Fields

NeverShowRundownTree - Boolean

No description provided.

UseTierUnlockRequirements - Boolean

Whether or not to use unlock requirements for this rundown.

ReqToReachTierB - RundownTierProgressionData (nested type)

Progression data to reach tier B of the rundown.

ReqToReachTierC - RundownTierProgressionData (nested type)

Progression data to reach tier C of the rundown.

ReqToReachTierD - RundownTierProgressionData (nested type)

Progression data to reach tier D of the rundown.

ReqToReachTierE - RundownTierProgressionData (nested type)

Progression data to reach tier E of the rundown.

StorytellingData - RundownStorytellingData (nested type)

Data for title, visuals, and description of the rundown.

VanityItemLayerDropDataBlock - UInt32 (VanityItemsLayerDropsDataBlock)

The id for the vanity item datablock for this rundown.

TierA - List ExpeditionInTierData (nested type)

Expedition data for all levels in tier A of this rundown.

TierB - List ExpeditionInTierData (nested type)

Expedition data for all levels in tier B of this rundown.

TierC - List ExpeditionInTierData (nested type)

Expedition data for all levels in tier C of this rundown.

TierD - List ExpeditionInTierData (nested type)

Expedition data for all levels in tier D of this rundown.

TierE - List ExpeditionInTierData (nested type)

Expedition data for all levels in tier E of this rundown.

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