GTFO Modding
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    • The Newbie Level Guide
      • Isolating a level
      • Editing rundown and level metadata
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      • Editing warden objective
      • Adding a secondary sector
      • Final datablocks version
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    • 👶Your First Plugin
      • Setting up Visual Studio Community
      • Creating a C# class library project
      • Writing a Plugin class
      • Compiling for release
      • Creating a Patch class
      • Patching in slightly more detail
    • 🎹Adding Custom Audio
      • Project Setup
      • Adding Sounds into Wwise
      • Creating a Sound Event
      • Creating a SoundBank
      • Using SoundBanks in GTFO
    • ⛏️Datamining
      • Audio files
      • Export asset files from GTFO
      • Import asset files to Unity
      • Fixing Unity errors after importing
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    • Datablocks
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        • Archetype
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      • Rarely Edited
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        • BoosterImplantEffect
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        • CustomAssetShard
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        • GearCategoryFilter
        • GearFlashlightPart
        • GearFrontPart
        • GearMagPart
        • GearMeleeHandlePart
        • GearMeleeHeadPart
        • GearMeleeNeckPart
        • GearMeleePommelPart
        • GearPartAttachment
        • GearReceiverPart
        • GearSightPart
        • GearStockPart
        • GearToolDeliveryPart
        • GearToolGripPart
        • GearToolMainPart
        • GearToolPayloadPart
        • GearToolScreenPart
        • GearToolTargetingPart
        • ItemMovementAnimation
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        • GameplayTrailer
        • GearDecal
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        • LevelGenSettings
        • Loot
        • Recepie
    • Nested Types
      • AbilityData
      • ActiveEnemyWaveData
      • AltitudeData
      • AnimHash
      • ArtifactLayerData
      • ArtifactZoneDistribution
      • AssetData
      • BigPickupSpawnData
      • BoosterImplantEffectInstance
      • BuildLayerFromData
      • BuildSeedData
      • BulkheadDoorPlacementData
      • ChainedPuzzleComponent
      • ConsumableSpawnData
      • CustomTerminalCommand
      • DescriptiveData
      • DialogActorSettings
      • DialogDramaFilter
      • DialogLine
      • DialogStructure
      • DialogStructureHolder
      • DimensionData
      • DimensionInExpeditionData
      • DOFSettingsData
      • DumbwaiterPlacementData
      • EffectNodeListData
      • EffectNodePrefabData
      • EnemyGroupCompositionData
      • EnemyRoleData
      • EnemySpawningData
      • ESA_EnemyWave
      • ESA_FogSettings
      • ESA_Lights
      • ESA_PostEffect
      • ESA_Sound
      • EventSequenceActionListComponent
      • ExpeditionData
      • ExpeditionIndex
      • ExpeditionInTierData
      • ExpeditionZoneData
      • FeedbackAudioCompData
      • FeedbackEffectCompData
      • FunctionPlacementData
      • GameEventSound
      • GameplayTrailerDirectorAction
      • GearArchetypeData
      • GearCategoryFilterData
      • GearDropPeriodData
      • GearPartAlignData
      • GearPartAlignPriority
      • GearPartGeneralData
      • GearPerkModifierData
      • GearPicker
      • GearSightPartProperties
      • GearSpecialPerkData
      • GeneralFogDataStep
      • GenericEnemyWaveData
      • HealthData
      • ItemPartData
      • LayerData
      • LayerDropData
      • LanguageData
      • LevelEventData
      • LevelEventNoiseData
      • LevelEventSoundData
      • LevelEventWardenIntelData
      • LevelGenConfig
      • LightCategorySetting
      • LinkedSlaveModelData
      • LocalizedText
      • Loot
      • MarkerComposition
      • MarkerDataCommon
      • MeleeAttackData
      • MinMaxValue
      • ModelData
      • MusicEventData
      • MusicEventDataConditional
      • MusicEventDataTimed
      • MusicSwitchData
      • MusicSwitchDataOnCustomCue
      • MusicSwitchDataTimed
      • ProgressionPuzzleData
      • ReactorWaveData
      • ReactorWaveEnemyData
      • ResourceData
      • RundownStorytellingData
      • RundownStorytellingVisualData
      • RundownTierProgressionData
      • SpecialExpeditionOverridesData
      • SpecificChainPuzzleSpawnData
      • SpecificPickupSpawnData
      • SpecificTerminalSpawnData
      • StaticEnemyData
      • StaticSpawnDataContainer
      • StaticSpawnPrefabDistancePair
      • TerminalLogFileData
      • TerminalOutput
      • TerminalPlacementData
      • TerminalStartStateData
      • TerminalZoneSelectionData
      • TierVisualData
      • TimingData
      • TypeAndGeneralData
      • VanityItemsDropData
      • Vector3AnimationCurve
      • WardenObjectiveEventData
      • WardenObjectiveLayerData
      • WeaponAnimSequenceItem
      • WorldEventConditionPair
      • WorldEventFromSourceData
      • ZonePlacementData
      • ZonePlacementWeights
    • Enum Types
  • Mods Documentation
    • Noteworthy Mods
    • Documentation
      • StealthAdjustment
      • DynamicCustomCombatMusic
      • ConfigurableGlobalWaveSettings
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  • Fields
  • NeverShowRundownTree - Boolean
  • UseTierUnlockRequirements - Boolean
  • ReqToReachTierB - RundownTierProgressionData (nested type)
  • ReqToReachTierC - RundownTierProgressionData (nested type)
  • ReqToReachTierD - RundownTierProgressionData (nested type)
  • ReqToReachTierE - RundownTierProgressionData (nested type)
  • StorytellingData - RundownStorytellingData (nested type)
  • VanityItemLayerDropDataBlock - UInt32 (VanityItemsLayerDropsDataBlock)
  • TierA - List ExpeditionInTierData (nested type)
  • TierB - List ExpeditionInTierData (nested type)
  • TierC - List ExpeditionInTierData (nested type)
  • TierD - List ExpeditionInTierData (nested type)
  • TierE - List ExpeditionInTierData (nested type)

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  1. Reference
  2. Datablocks
  3. Main

Rundown

GameData_RundownDataBlock_bin.json (filled)

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Last updated 2 years ago

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The rundown datablock defines everything within the entire rundown, including levels, weapons, enemies, and more. Only one rundown can be loaded at a time, and it is chosen in the datablock.

Fields

NeverShowRundownTree - Boolean

No description provided.

UseTierUnlockRequirements - Boolean

Whether or not to use unlock requirements for this rundown.

ReqToReachTierB - (nested type)

Progression data to reach tier B of the rundown.

ReqToReachTierC - (nested type)

Progression data to reach tier C of the rundown.

ReqToReachTierD - (nested type)

Progression data to reach tier D of the rundown.

ReqToReachTierE - (nested type)

Progression data to reach tier E of the rundown.

Data for title, visuals, and description of the rundown.

The id for the vanity item datablock for this rundown.

Expedition data for all levels in tier A of this rundown.

Expedition data for all levels in tier B of this rundown.

Expedition data for all levels in tier C of this rundown.

Expedition data for all levels in tier D of this rundown.

Expedition data for all levels in tier E of this rundown.

StorytellingData - (nested type)

VanityItemLayerDropDataBlock - UInt32 ()

TierA - (nested type)

TierB - (nested type)

TierC - (nested type)

TierD - (nested type)

TierE - (nested type)

GameSetup
RundownTierProgressionData
RundownTierProgressionData
RundownTierProgressionData
RundownTierProgressionData
RundownStorytellingData
VanityItemsLayerDropsDataBlock
List ExpeditionInTierData
List ExpeditionInTierData
List ExpeditionInTierData
List ExpeditionInTierData
List ExpeditionInTierData