LevelLayout
GameData_LevelLayoutDataBlock_bin.json (filled)
Level layout is the main block defining what the level looks like and what you can find in it, including resources, enemies, terminals etc.
Fields
ZoneAliasStart - Int32
The number of the first zone as seen in-game. The rest are derived from this and LocalIndex.
Zones - List ExpeditionZoneData (nested type)
List containing the data of each zone. Each entry is one zone in the map. The first zone in the list is the entrance/elevator (NOT localindex 0).
Last updated