GTFO Modding
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    • The Newbie Level Guide
      • Isolating a level
      • Editing rundown and level metadata
      • Adding and editing zones
      • Editing warden objective
      • Adding a secondary sector
      • Final datablocks version
    • The Newbie Git Guide
    • 👶Your First Plugin
      • Setting up Visual Studio Community
      • Creating a C# class library project
      • Writing a Plugin class
      • Compiling for release
      • Creating a Patch class
      • Patching in slightly more detail
    • 🎹Adding Custom Audio
      • Project Setup
      • Adding Sounds into Wwise
      • Creating a Sound Event
      • Creating a SoundBank
      • Using SoundBanks in GTFO
    • ⛏️Datamining
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      • Fixing Unity errors after importing
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        • PlayerOfflineGear
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      • Rarely Edited
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        • GearPartAttachment
        • GearReceiverPart
        • GearSightPart
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    • Nested Types
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      • GearArchetypeData
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      • GearDropPeriodData
      • GearPartAlignData
      • GearPartAlignPriority
      • GearPartGeneralData
      • GearPerkModifierData
      • GearPicker
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      • GeneralFogDataStep
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      • TerminalLogFileData
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      • TierVisualData
      • TimingData
      • TypeAndGeneralData
      • VanityItemsDropData
      • Vector3AnimationCurve
      • WardenObjectiveEventData
      • WardenObjectiveLayerData
      • WeaponAnimSequenceItem
      • WorldEventConditionPair
      • WorldEventFromSourceData
      • ZonePlacementData
      • ZonePlacementWeights
    • Enum Types
  • Mods Documentation
    • Noteworthy Mods
    • Documentation
      • StealthAdjustment
      • DynamicCustomCombatMusic
      • ConfigurableGlobalWaveSettings
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  • Fields
  • Type - eOfflineGearType (enum)
  • GearJSON - String

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  1. Reference
  2. Datablocks
  3. Main

PlayerOfflineGear

GameData_PlayerOfflineGearDataBlock_bin.json (filled)

PreviousPlayerNextRecoil

Last updated 3 months ago

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Defines mostly various weapon parts (references to various gear datablocks) and some other data.

Probably the worst datablock in the game.

Fields

Type - (enum)

The only known use and difference here is "RundownSpecificInventory" which simply changes the text displayed in lobby.

GearJSON - String

This innocent little string here contains an absurd amount of information in an even more absurd format (it's JSON embedded into JSON). It's most likely this way because it's sent over the network to all other players, so the devs didn't make it more readable in a DataBlock.

This JSON and its meaning (including various related DataBlocks) is covered in the .

Creating Custom Weapons guide
eOfflineGearType