PlayerOfflineGear
GameData_PlayerOfflineGearDataBlock_bin.json (filled)
Defines mostly various weapon parts (references to various gear datablocks) and some other data.
Probably the worst datablock in the game.
Fields
Type - eOfflineGearType (enum)
The only known use and difference here is "RundownSpecificInventory" which simply changes the text displayed in lobby.
GearJSON - String
This innocent little string here contains an absurd amount of information in an even more absurd format (it's JSON embedded into JSON). It's most likely this way because it's sent over the network to all other players, so the devs didn't make it more readable in a DataBlock.
This JSON and its meaning (including various related DataBlocks) is covered in the Creating Custom Weapons guide.
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