GearCategory
GameData_GearCategoryDataBlock_bin.json (filled)
Last updated
Was this helpful?
GameData_GearCategoryDataBlock_bin.json (filled)
Last updated
Was this helpful?
This datablock collects several different DataBlock entries and types of metadata and integrates them into a single entry that can be referenced in the :
An entry (, defining what kind of item something is)
4 fire modes (for projectile weapons)
A Melee attack mode (also from , for Melee weapons)
A priority list for Part alignments, used when a weapon is assembled in
In-game name, not used for weapons.
Lobby description, not used by weapons.
PersistentID of an entry in ItemDataBlock.
No description provided.
No description provided.
No description provided.
No description provided.
Third-person animation set this item uses.
No description provided.
Determines how parts with conflicting aligns behave.
Internal name string for this DataBlock entry.
Not used in-game.
A reference to an entry, 0th field in fire mode selection.
Does not determine a weapon's actual fire/usage mode, that determination is made in a weapon's GearJSON.
A reference to an entry, 1st field in fire mode selection.
Does not determine a weapon's actual fire/usage mode, that determination is made in a weapon's GearJSON.
A reference to an entry, 2nd field in fire mode selection.
Does not determine a weapon's actual fire/usage mode, that determination is made in a weapon's GearJSON.
A reference to an entry, 3rd field in fire mode selection.
Does not determine a weapon's actual fire/usage mode, that determination is made in a weapon's GearJSON.