Using SoundBanks in GTFO
Last updated
Last updated
Step 1: Add BepInExPack_GTFO, MTFO (if you don't have them already) as a dependency to your profile/mod.
Step 2: In your profile, add the .bnk and .txt file to the path:
(Create the "Assets" and "SoundBank" folder if they don't exist)
Step 3: Use the sound event ID inside the .txt file to put into MTFO datablocks to use your sound ingame. Make sure to use the sound event ID (highlighted below) which is located on the upper half of the file, not the audio ID which is located on the lower half of the file.
This sound event ID can be used in in-game events, as well as:
GameData_EnemySFXDataBlock_bin
GameData_ChainedPuzzleDataBlock_bin
GameData_MeleeSFXDataBlock_bin
There's also a DataBlock for weapon sound effects, but ยฏ\_(ใ)_/ยฏ
Mr Bro out