GTFO Modding
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    • 📖The Complete Newbie Guide
    • The Newbie Level Guide
      • Isolating a level
      • Editing rundown and level metadata
      • Adding and editing zones
      • Editing warden objective
      • Adding a secondary sector
      • Final datablocks version
    • The Newbie Git Guide
    • 👶Your First Plugin
      • Setting up Visual Studio Community
      • Creating a C# class library project
      • Writing a Plugin class
      • Compiling for release
      • Creating a Patch class
      • Patching in slightly more detail
    • 🎹Adding Custom Audio
      • Project Setup
      • Adding Sounds into Wwise
      • Creating a Sound Event
      • Creating a SoundBank
      • Using SoundBanks in GTFO
    • ⛏️Datamining
      • Audio files
      • Export asset files from GTFO
      • Import asset files to Unity
      • Fixing Unity errors after importing
    • Introduction to Errors
    • Modded GTFO on Linux
    • Enabling MTFO Hot Reload
    • VS Code Tips
    • Creating Custom Weapons
    • External Guides
  • Reference
    • Datablocks
      • Main
        • Archetype
        • BigPickupDistribution
        • ChainedPuzzle
        • ComplexResourceSet
        • ConsumableDistribution
        • Dimension
        • EnemyBalancing
        • EnemyBehavior
        • Enemy
        • EnemyDetection
        • EnemyGroup
        • EnemyMovement
        • EnemyPopulation
        • EnemySFX
        • ExpeditionBalance
        • FlashlightSettings
        • FogSettings
        • GearCategory
        • Gear
        • Item
        • ItemFPSSettings
        • LevelLayout
        • LightSettings
        • MeleeAnimationSet
        • MeleeArchetype
        • Player
        • PlayerOfflineGear
        • Recoil
        • Rundown
        • SurvivalWavePopulation
        • SurvivalWaveSettings
        • Text
        • VanityItemsTemplate
        • WardenObjective
        • Weapon
      • Rarely Edited
        • Artifact
        • ArtifactDistribution
        • ArtifactTag
        • Atmosphere
        • BoosterImplantCondition
        • BoosterImplantEffect
        • BoosterImplantTemplate
        • ChainedPuzzleType
        • Clouds
        • CustomAssetShard
        • EnvironmentFeedback
        • Feedback
        • GameSetup
        • GearCategoryFilter
        • GearFlashlightPart
        • GearFrontPart
        • GearMagPart
        • GearMeleeHandlePart
        • GearMeleeHeadPart
        • GearMeleeNeckPart
        • GearMeleePommelPart
        • GearPartAttachment
        • GearReceiverPart
        • GearSightPart
        • GearStockPart
        • GearToolDeliveryPart
        • GearToolGripPart
        • GearToolMainPart
        • GearToolPayloadPart
        • GearToolScreenPart
        • GearToolTargetingPart
        • ItemMovementAnimation
        • ItemPart
        • MarkerGroup
        • MeleeSFX
        • MiningMarker
        • MLSArrayDescriptorReference
        • MusicState
        • PlayerDialog
        • ServiceMarker
        • StaticSpawn
        • TechMarker
        • TextCharacterMeta
        • VanityItemsGroup
        • VanityItemsLayerDrops
        • WeaponAudio
        • WeaponMuzzleFlash
        • WeaponShellCasing
      • Unused
        • Commodity
        • EffectNode
        • EventSequenceAction
        • EventSequence
        • ExtractionEvent
        • FogScenario
        • GameplayTrailer
        • GearDecal
        • GearPalette
        • GearPattern
        • GearPerk
        • LevelGenSettings
        • Loot
        • Recepie
    • Nested Types
      • AbilityData
      • ActiveEnemyWaveData
      • AltitudeData
      • AnimHash
      • ArtifactLayerData
      • ArtifactZoneDistribution
      • AssetData
      • BigPickupSpawnData
      • BoosterImplantEffectInstance
      • BuildLayerFromData
      • BuildSeedData
      • BulkheadDoorPlacementData
      • ChainedPuzzleComponent
      • ConsumableSpawnData
      • CustomTerminalCommand
      • DescriptiveData
      • DialogActorSettings
      • DialogDramaFilter
      • DialogLine
      • DialogStructure
      • DialogStructureHolder
      • DimensionData
      • DimensionInExpeditionData
      • DOFSettingsData
      • DumbwaiterPlacementData
      • EffectNodeListData
      • EffectNodePrefabData
      • EnemyGroupCompositionData
      • EnemyRoleData
      • EnemySpawningData
      • ESA_EnemyWave
      • ESA_FogSettings
      • ESA_Lights
      • ESA_PostEffect
      • ESA_Sound
      • EventSequenceActionListComponent
      • ExpeditionData
      • ExpeditionIndex
      • ExpeditionInTierData
      • ExpeditionZoneData
      • FeedbackAudioCompData
      • FeedbackEffectCompData
      • FunctionPlacementData
      • GameEventSound
      • GameplayTrailerDirectorAction
      • GearArchetypeData
      • GearCategoryFilterData
      • GearDropPeriodData
      • GearPartAlignData
      • GearPartAlignPriority
      • GearPartGeneralData
      • GearPerkModifierData
      • GearPicker
      • GearSightPartProperties
      • GearSpecialPerkData
      • GeneralFogDataStep
      • GenericEnemyWaveData
      • HealthData
      • ItemPartData
      • LayerData
      • LayerDropData
      • LanguageData
      • LevelEventData
      • LevelEventNoiseData
      • LevelEventSoundData
      • LevelEventWardenIntelData
      • LevelGenConfig
      • LightCategorySetting
      • LinkedSlaveModelData
      • LocalizedText
      • Loot
      • MarkerComposition
      • MarkerDataCommon
      • MeleeAttackData
      • MinMaxValue
      • ModelData
      • MusicEventData
      • MusicEventDataConditional
      • MusicEventDataTimed
      • MusicSwitchData
      • MusicSwitchDataOnCustomCue
      • MusicSwitchDataTimed
      • ProgressionPuzzleData
      • ReactorWaveData
      • ReactorWaveEnemyData
      • ResourceData
      • RundownStorytellingData
      • RundownStorytellingVisualData
      • RundownTierProgressionData
      • SpecialExpeditionOverridesData
      • SpecificChainPuzzleSpawnData
      • SpecificPickupSpawnData
      • SpecificTerminalSpawnData
      • StaticEnemyData
      • StaticSpawnDataContainer
      • StaticSpawnPrefabDistancePair
      • TerminalLogFileData
      • TerminalOutput
      • TerminalPlacementData
      • TerminalStartStateData
      • TerminalZoneSelectionData
      • TierVisualData
      • TimingData
      • TypeAndGeneralData
      • VanityItemsDropData
      • Vector3AnimationCurve
      • WardenObjectiveEventData
      • WardenObjectiveLayerData
      • WeaponAnimSequenceItem
      • WorldEventConditionPair
      • WorldEventFromSourceData
      • ZonePlacementData
      • ZonePlacementWeights
    • Enum Types
  • Mods Documentation
    • Noteworthy Mods
    • Documentation
      • StealthAdjustment
      • DynamicCustomCombatMusic
      • ConfigurableGlobalWaveSettings
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  1. Reference
  2. Datablocks

Main

List of most commonly used datablocks

PreviousDatablocksNextArchetype

Last updated 2 years ago

Was this helpful?

Archetype
BigPickupDistribution
ChainedPuzzle
ComplexResourceSet
ConsumableDistribution
Dimension
EnemyBalancing
EnemyBehavior
Enemy
EnemyDetection
EnemyGroup
EnemyMovement
EnemyPopulation
EnemySFX
ExpeditionBalance
FlashlightSettings
FogSettings
GearCategory
Gear
Item
ItemFPSSettings
LevelLayout
LightSettings
MeleeAnimationSet
MeleeArchetype
Player
PlayerOfflineGear
Recoil
Rundown
SurvivalWavePopulation
SurvivalWaveSettings
Text
VanityItemsTemplate
WardenObjective
Weapon