Player
GameData_PlayerDataBlock_bin.json (filled)
Fields
health - Single
healthRegenStartDelayAfterDamage - Single
healthRegenRelMax - Single
healthRegenDelay - Single
healthRegenPerSecond - Single
friendlyFireMulti - Single
fallDamageMinHeight - Single
fallDamageMaxHeight - Single
fallDamageMin - Single
fallDamageMax - Single
nanoswarmShieldDamageMultiplierCurve - AnimationCurve
nanoswarmShieldResistanceCurve - AnimationCurve
nanoswarmNegativeResistanceCurve - AnimationCurve
battery - Int32
smallBatteryConsumtionPerSec - Single
mediumBatteryConsumtionPerSec - Single
largeBatteryConsumtionPerSec - Single
walkMoveSpeed - Single
runMoveSpeed - Single
airMoveSpeed - Single
crouchMoveSpeed - Single
ladderMoveSpeed - Single
walkFootstepLength - Single
runFootstepLength - Single
crouchFootstepLength - Single
throttleSmoothAcc - Single
throttleSmoothStop - Single
throttleSmoothVertical - Single
jumpVelInitial - Single
jumpGravityMulDefault - Single
jumpGravityMulButtonReleased - Single
jumpGravityMulAfterPeak - Single
jumpGravityMulFalling - Single
jumpVerticalVelocityMax - Single
camPosDefault - Vector3
camPosCrouch - Vector3
camFovRunDif - Single
DofDefault - DOFSettingsData (nested type)
DofInElevator - DOFSettingsData (nested type)
DofInTerminal - DOFSettingsData (nested type)
ChromaticAbberationIntensityMax - Single
mouselookAimScaleMinMax - Vector2
mouselookAimScaleFovRef - Vector2
FPSArmsOffset - Vector3
FPSBodyOffset - Vector3
AdditionalFPSBodyOffsetWhenRunning - Vector3
FPSBodyOffsetWhenNotFollowingCamera - Vector3
FPSBodyScale - Vector3
FPSBodyMoveNeckToFollowCamera - Boolean
FPSBodyWantedDisToNeck - Single
GearMaxSightHeightDiff - Single
AmmoStandardInitial - Int32
AmmoStandardInitialOnDropin - Int32
AmmoStandardMaxCap - Int32
AmmoStandardResourcePackMaxCap - Int32
AmmoSpecialInitial - Int32
AmmoSpecialInitialOnDropin - Int32
AmmoSpecialMaxCap - Int32
AmmoSpecialResourcePackMaxCap - Int32
AmmoClassInitial - Int32
AmmoClassInitialOnDropin - Int32
AmmoClassMaxCap - Int32
AmmoClassResourcePackMaxCap - Int32
implantSmallTriggerDelay - Single
implantBigTriggerDelay - Single
itemAnimWeight - Single
itemAnimAxisWeight - Vector3
itemLookatAimWeight - Single
itemLookSwayWeight - Single
itemLookSwayPosImpulseScale - Vector3
itemLookSwayPosStiffness - Single
itemLookSwayPosDamping - Single
itemLookSwayRotImpulseScale - Vector3
itemLookSwayRotXMulti - Vector2
itemLookSwayRotStiffness - Single
itemLookSwayRotDamping - Single
itemLookSwayWeightAiming - Single
itemLookSwayPosImpulseScaleAiming - Vector3
itemLookSwayRotImpulseScaleAiming - Vector3
itemAnimWeightAiming - Single
itemRecoilWeight - Single
itemFootstepWeight - Single
itemFootstepWeightAiming - Single
itemFootstepDelay - Single
itemFootstepImpulseScale - Vector3
itemFootstepStiffness - Single
itemFootstepDamping - Single
breathingEnabled - Boolean
breathingStaminaEnabled - Boolean
breathingScaredEnabled - Boolean
breathingDebugEnabled - Boolean
breathingVolume - Single
breathingHealthLowLimit - Single
StaminaTimeBeforeResting - Single
StaminaRegenRestingInCombat - Single
StaminaRegenNotRestingInCombat - Single
StaminaRegenRestingOutOfCombat - Single
StaminaRegenNotRestingOutOfCombat - Single
StaminaEnableAffectMoveSpeed - Boolean
StaminaHighMovespeedModifier - Single
StaminaLowMovespeedModifier - Single
StaminaMoveSpeedCurveExponent - Single
StaminaEnableAffectMeleeSpeed - Boolean
StaminaHighMeleeSpeedModifier - Single
StaminaLowMeleeSpeedModifier - Single
StaminaMeleeSpeedCurveExponent - Single
StaminaExhaustedAudioThreshold - Single
StaminaWasTiredAudioThreshold - Single
StaminaRestedAudioThreshold - Single
StaminaUsageAffectedByDrama - Boolean
StaminaMinimumCapWhenNotInCombat - Single
StaminaMaximumCapWhenInCombat - Single
StaminaMaximumCapWhenInCombatFallRate - Single
StaminaJumpCost - ActionCost
StaminaSneakCost - ActionCost
StaminaWalkCost - ActionCost
StaminaRunCost - ActionCost
StaminaCrouchEnterCost - ActionCost
defaultDialogLineDelay - Single
shortDialogCooldown - Single
mediumDialogCooldown - Single
longDialogCooldown - Single
radioEnabledDefaultDistance - Single
radioQualityLowestAtDistance - Single
lowTensionMaxLimit - Single
mediumTensionMaxLimit - Single
dialogEnabledInSpectator - Boolean
radioQualityInSpectator - Single
radioDistortionInSpectator - Single
noAirTimeToEmpty - Single
noAirDamageRel - Single
noAirDamageDelay - Single
Regarding ActionCost
baseStaminaCostInCombat - Single
baseStaminaCostOutOfCombat - Single
resetRestingTimerInCombat - Boolean
resetRestingTimerOutOfCombat - Boolean
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