ChainedPuzzle
GameData_ChainedPuzzleDataBlock_bin.json (filled)
Fields
PublicAlarmName - String
TriggerAlarmOnActivate - Boolean
SurvivalWaveSettings - UInt32 (SurvivalWaveSettingsDataBlock)
SurvivalWavePopulation - UInt32 (SurvivalWavePopulationDataBlock)
SurvivalWaveAreaDistance - Int32
DisableSurvivalWaveOnComplete - Boolean
UseRandomPositions - Boolean
WantedDistanceFromStartPos - Single
WantedDistanceBetweenPuzzleComponents - Single
ChainedPuzzle - List ChainedPuzzleComponent (nested type)
OnlyShowHUDWhenPlayerIsClose - Boolean
AlarmSoundStart - UInt32
AlarmSoundStop - UInt32
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