Enemy
GameData_EnemyDataBlock_bin.json
Fields
EnemyType - eEnemyType (enum)
AssetBundle - AssetBundleName (enum)
BundleShard - AssetBundleShard (enum)
BasePrefabs - List String
ModelDatas - List ModelData (nested type)
DetectionDataId - UInt32 (EnemyDetectionDataBlock)
BehaviorDataId - UInt32 (EnemyBehaviorDataBlock)
MovementDataId - UInt32 (EnemyMovementDataBlock)
BalancingDataId - UInt32 (EnemyBalancingDataBlock)
SFXDataId - UInt32 (EnemySFXDataBlock)
ArenaDimensions - List UInt32 (DimensionDataBlock)
LinkedSlaveModels - List LinkedSlaveModelData (nested type)
InternalMaterial - MaterialType (enum)
isCoccoon - Boolean
EnemySpottedDialogId - UInt32 (PlayerDialogDataBlock)
AI_Abilities - List AbilityData (nested type)
Last updated
Was this helpful?