EnemyBalancing
GameData_EnemyBalancingDataBlock_bin.json
Fields
Health - HealthData (nested type)
GlueTolerance - Single
GlueFadeOutTime - Single
CanBePushed - Boolean
ForbidTwitchHit - Boolean
AllowDamgeBonusFromBehind - Boolean
UseTentacleTunnelCheck - Boolean
UseVisibilityRaycastDuringTentacleAttack - Boolean
TentacleAttackDamageRadiusIfNoTunnelCheck - Single
TentacleAttackDamage - Single
MeleeAttackDamage - Single
MeleeAttackDamageCheckRadius - Single
TagTime - Single
EnemyCollisionRadius - Single
EnemyCollisionPlayerMovementReduction - Single
EnemyCollisionMinimumMoveSpeedModifier - Single
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