EnemyBalancing

GameData_EnemyBalancingDataBlock_bin.json

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Fields

Health - HealthData (nested type)

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GlueTolerance - Single

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GlueFadeOutTime - Single

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CanBePushed - Boolean

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ForbidTwitchHit - Boolean

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AllowDamgeBonusFromBehind - Boolean

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UseTentacleTunnelCheck - Boolean

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UseVisibilityRaycastDuringTentacleAttack - Boolean

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TentacleAttackDamageRadiusIfNoTunnelCheck - Single

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TentacleAttackDamage - Single

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MeleeAttackDamage - Single

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MeleeAttackDamageCheckRadius - Single

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TagTime - Single

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EnemyCollisionRadius - Single

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EnemyCollisionPlayerMovementReduction - Single

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EnemyCollisionMinimumMoveSpeedModifier - Single

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