# EnemySFX

No description provided.

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## Fields

### SFX\_ID\_walk - UInt32

No description provided.

### SFX\_ID\_run - UInt32

No description provided.

### SFX\_ID\_climbLadder - UInt32

No description provided.

### SFX\_ID\_heartbeatPulse - UInt32

No description provided.

### SFX\_ID\_hibernateIdle - UInt32

No description provided.

### hibernateIdleInterval - Vector2

No description provided.

### SFX\_ID\_hibernateWakeUp - UInt32

No description provided.

### SFX\_ID\_hibernateDie - UInt32

No description provided.

### SFX\_ID\_hibernateDetectionStart - UInt32

No description provided.

### SFX\_ID\_scream - UInt32

No description provided.

### SFX\_ID\_stuckInGlue - UInt32

No description provided.

### SFX\_ID\_releaseFromGlue - UInt32

No description provided.

### SFX\_ID\_attackWindUp - UInt32

No description provided.

### SFX\_ID\_attackWindUp\_NotLocalTarget - UInt32

No description provided.

### SFX\_ID\_attackFire - UInt32

No description provided.

### SFX\_ID\_hurtSmall - UInt32

No description provided.

### SFX\_ID\_hurtBig - UInt32

No description provided.

### SFX\_ID\_die - UInt32

No description provided.

### SFX\_ID\_JumpStart - UInt32

No description provided.

### SFX\_ID\_JumpInAir - UInt32

No description provided.

### SFX\_ID\_JumpLand - UInt32

No description provided.

### SFX\_ID\_BigTentacleStart - UInt32

No description provided.

### SFX\_ID\_BigTentacleTipLoop - UInt32

No description provided.

### SFX\_ID\_BigTentacleEnd - UInt32

No description provided.
