The Newbie Level Guide
This guide should cover level editing enough to get you started making your own levels
Overview
The Rundown currently out is Rundown 8, revision 34800. If you're reading afterwards, you may have to adjust. If we're lucky any future changes to level generation will be backwards compatible.
Be aware that game updates can break datablocks, and levels/rundowns usually suffer the most from this. Rundown developers often don't even port their rundowns after some updates.
There's now a page with finished blocks stored and updates noted located here.
If you get stuck or are unsure if some changes were made as updates passed, check it out.
As you probably already know, levels in GTFO are generated, and their data is stored in datablocks. In terms of difficulty, editing levels is between intermediate and one of the most advanced things in datablocks. This guide is not meant to teach all thing related to level editing, but it will hopefully give you enough to get you going in creating your own levels.
This goes without saying, but if you're looking to learn, I highly recommend editing and testing the blocks yourself as you read along.
Throughout the guide, I'll be posting datablocks or parts of them. If you move along, you won't have to copy-paste them, but you can verify they match using Diffchecker for example.
Prerequisites
At this point you should be familiar with JSON, datablocks, and the following:
VS Code editor (technically not required but guide assumes you use it)
Recommended:
CConsole or some other modding toolkit
Guide content
The guide is made of 5 parts:
Isolating a level
Editing rundown and level metadata
Adding and editing zones
Editing warden objective
Adding a secondary sector
The datablocks we work with in this guide:
Main:
RundownDataBlock
LevelLayoutDataBlock
WardenObjectiveDataBlock
Edited:
ExpeditionBalanceDataBlock
EnemyGroupDataBlock
EnemyPopulationDataBlock
FogSettingsDataBlock
SurvivalWaveSettingsDataBlock
ChainedPuzzleDataBlock
Touched:
LightSettingsDataBlock
ConsumableDistributionDataBlock
StaticSpawnDataBlock
BigPickupDistributionDataBlock
ComplexResourceSetDataBlock
ChainedPuzzleTypeDataBlock
Useful links
TypeList (OriginalDataBlocks)
Datablock Editor (but actually just level layout editor)
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