Recoil
GameData_RecoilDataBlock_bin.json
Fields
power - MinMaxValue (nested type)
spring - Single
dampening - Single
hipFireCrosshairSizeDefault - Single
hipFireCrosshairRecoilPop - Single
hipFireCrosshairSizeMax - Single
horizontalScale - MinMaxValue (nested type)
verticalScale - MinMaxValue (nested type)
directionalSimilarity - Single
worldToViewSpaceBlendHorizontal - Single
worldToViewSpaceBlendVertical - Single
recoilPosImpulse - Vector3
recoilPosShift - Vector3
recoilPosShiftWeight - Single
recoilPosStiffness - Single
recoilPosDamping - Single
recoilPosImpulseWeight - Single
recoilCameraPosWeight - Single
recoilAimingWeight - Single
recoilRotImpulse - Vector3
recoilRotStiffness - Single
recoilRotDamping - Single
recoilRotImpulseWeight - Single
recoilCameraRotWeight - Single
concussionIntensity - Single
concussionFrequency - Single
concussionDuration - Single
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