SurvivalWavePopulation

GameData_SurvivalWavePopulationDataBlock_bin.json (filled)

This block is used for assigning eEnemyType types from SurvivalWaveSettingsDataBlock to actual enemies using PersistentID from EnemyDataBlock.

Fields

WaveRoleWeakling - UInt32 (EnemyDataBlock)

EnemyDataBlock PersistentID of eEnemyType Weakling for this population.

WaveRoleStandard - UInt32 (EnemyDataBlock)

EnemyDataBlock PersistentID of eEnemyType Standard for this population.

WaveRoleSpecial - UInt32 (EnemyDataBlock)

EnemyDataBlock PersistentID of eEnemyType Special for this population.

WaveRoleMiniBoss - UInt32 (EnemyDataBlock)

EnemyDataBlock PersistentID of eEnemyType MiniBoss for this population.

WaveRoleBoss - UInt32 (EnemyDataBlock)

EnemyDataBlock PersistentID of eEnemyType Boss for this population.

Note that Boss is currently broken in base game.

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