SurvivalWavePopulation
GameData_SurvivalWavePopulationDataBlock_bin.json (filled)
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GameData_SurvivalWavePopulationDataBlock_bin.json (filled)
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This block is used for assigning types from to actual enemies using PersistentID from EnemyDataBlock.
EnemyDataBlock PersistentID of Weakling for this population.
EnemyDataBlock PersistentID of Standard for this population.
EnemyDataBlock PersistentID of Special for this population.
EnemyDataBlock PersistentID of MiniBoss for this population.
EnemyDataBlock PersistentID of Boss for this population.
Note that Boss is currently broken in base game.