SurvivalWavePopulation
GameData_SurvivalWavePopulationDataBlock_bin.json (filled)
This block is used for assigning eEnemyType types from SurvivalWaveSettingsDataBlock to actual enemies using PersistentID from EnemyDataBlock.
Fields
WaveRoleWeakling - UInt32 (EnemyDataBlock)
EnemyDataBlock PersistentID of eEnemyType Weakling for this population.
WaveRoleStandard - UInt32 (EnemyDataBlock)
EnemyDataBlock PersistentID of eEnemyType Standard for this population.
WaveRoleSpecial - UInt32 (EnemyDataBlock)
EnemyDataBlock PersistentID of eEnemyType Special for this population.
WaveRoleMiniBoss - UInt32 (EnemyDataBlock)
EnemyDataBlock PersistentID of eEnemyType MiniBoss for this population.
WaveRoleBoss - UInt32 (EnemyDataBlock)
EnemyDataBlock PersistentID of eEnemyType Boss for this population.
Note that Boss is currently broken in base game.
Last updated