MeleeAttackData
Object that determines timings and animation for some melee attacks.
The side the melee attack uses.
The animation to use for the attack.
The length of time it blends the previous animation with this attack's before fully assuming the animation of this attack.
The time that the attack is active for. Once finished, the weapon transitions to the idle state.
Only affects Hit animations. Determines the time in seconds that the animation starts from.
Time in seconds at which the weapon starts checking for collisions with its model hitbox.
Time in seconds at which the weapon stops checking for collisions with its model hitbox.
Time in seconds at which the attack hits the target directly in view. While a target is directly in view and this time has not been reached, the model hitbox will be inactive.
Time in seconds at which the next melee attack can be triggered.
All matching fields are ignored in datablocks.
In plugins, if set to a value, sets the corresponding Time field to FrameTime/30.