EnemyGroupCompositionData (filled)
Defines entries in EnemyGroup, each matching one EnemyPopulation entry when selected.
The role match of this entry.
Note that roles have special values, see more information in EnemySpawningData.
Multiplier for MaxScore, setting how much score this role will get. Affects how many enemies spawn.
E.g. Rel_50 and MaxScore 10 will give this role 5 score. Assuming selected EnemyPopulation entry has a cost of 1.0, 5 enemies will spawn.
Force_One will spawn exactly one enemy.