GameData_SurvivalWavePopulationDataBlock_bin.json (filled)
This block is used for assigning eEnemyType types from SurvivalWaveSettingsDataBlock to actual enemies using PersistentID from EnemyDataBlock.
EnemyDataBlock PersistentID of eEnemyType Weakling for this population.
EnemyDataBlock PersistentID of eEnemyType Standard for this population.
EnemyDataBlock PersistentID of eEnemyType Special for this population.
EnemyDataBlock PersistentID of eEnemyType MiniBoss for this population.
EnemyDataBlock PersistentID of eEnemyType Boss for this population.
Note that Boss is currently broken in base game.