We will be compiling our plugin for release, meaning that there will be no debugging options set up
First Click Build > Configuration Manager in Visual Studio
Then in the Configuration Manager window, change Active solution configuration from "Debug" to "Release", then click close
Next Click Build > Build Solution
If you used the earlier project settings your plugin should now be created inside your r2modman profile
You should now be able to launch your modded game and see in the BepInEx log our logged message